Some NPCs make excellent allies, others are debilitating nemeses, but some are just sad. In this series of posts we bring you Flawed Foes. These NPCs may once have held great potential, alas, their flaws have created substantial hurdles. Don’t let that stop you from enjoying some good old role-playing fun though!
“This world needs heroes and goodness, and I shall do my part, but pray tell, are you friend or foe?”
As a child Nigel’s favorite game was hide and seek. The young boy was always begging his siblings and neighbours to play with him, and usually they would agree. During the better weather, the children would all play together outside, running and hiding in trees and bushes or ducking behind buildings and crates. In the less pleasant weather Nigel would play with his siblings inside, hiding beneath beds, behind curtains, or under tables. Most of the kids loved the game, and some were quite good at it; Nigel was not.
The young boy’s feet could often be seen dangling from a tree branch, his legs protruding from a bush, or his back raised higher than the furniture in front of him. His eyes were closed or covered each time, and assume since he couldn’t see anyone, they couldn’t see him. Little Nigel truly believed he excelled at the game. His friends and siblings, who were all older than him, were usually kind enough to humour him, and so Nigel continued to think of himself as a stealth master.
When Nigel wasn’t playing hide and seek he was listening to tales told by his neighbour, a kindly older man. The tales of heroic adventurers and city savours who were capable of a great many deeds inspired Nigel, and the boy began to dream that one day he could grow up to be the stuff of legend. The wise old man often reminded Nigel small acts of kindness and bravery went a long way, and so Nigel endeavoured to do all he could for those around him.
Nigel’s hometown was a quiet, sleepy village, and remained so through his youth. Playing games of tag, hide and seek, and exploration was as close as Nigel came to any grand adventures, though he was always quick to stand up for his friends. Nigel called out any wrongs he saw, tried to include everyone, and ensured any game played was fair for all participants.
When Nigel turned eighteen he knew in his heart it was time to find his fortune on the road. Armed with a pack, a bow and arrows, and a sturdy pair of boots, he set out determined to help make the world a better place.
In many towns, Nigel was hardly needed. The residents respected each other, and when they didn’t, the law was just and fair, but in one city he came across Nigel discovered immense corruption. Determined to bring justice to those who resided there, Nigel approached several people who were contributing to the problem, asking them politely to change their ways. When they brushed him off, Nigel would wait for them outside their businesses and offices, eager to try once again to help them see reason.
Unsurprisingly, these methods proved futile for Nigel and bothersome for the subjects. Nigel’s insistent meddling did little to ease the burden of the suffering citizens, but the corrupt council grew weary of the time they wasted on the matter. After several weeks of this they hired a pair of thugs to show the meddlesome do-gooder the error of his ways.
The beating was severe, but Nigel was left alive. Determined not to give up, he bid his time, recuperating from his injuries and trying to find a new approach. By the time Nigel could move about without too much pain, he realized it would be best to operate under a guise. Certain a series of disguises, combined with his prowess at hiding, would allow him to fight the corruption from the shadows, Nigel strengthened his resolve to bring peace to the residents.
While passionate about his disguises, Nigel is not much more capable at creating them than he was at hide and seek as a child. Details allude the young man and he has, on more than one occasion, forgotten to scrub and trim his nails before impersonating a noble, or worn high quality footwear when impersonating a beggar. Most of Nigel’s disguises can be seen through by all but the most casual of observers, though the young man puts a good deal of effort into them, going so far as to create detailed backstories for the roles he plays.
For some time now, Nigel has been watching the local powers, amassing what knowledge he can while remaining hidden from their prying eyes. He has yet to make any overt moves, and any information he has is mere speculation. Nigel is making plans to acquire concrete evidence of wrong-doings, but the last time he approached the office of one of the council members, Nigel was surprised to find himself spotted by a very perceptive guard and he abandoned the operation.
Nigel is once again bidding his time, unaware the council’s current lack of concern regarding his actions is due to their belief in his incompetence. As a precautionary measure, one of the council members has sent her low-level-lackey to follow Nigel, a fact the would-be-hero is blissfully unaware of.
You can find more unique NPCs in our Tangible Taverns and 5e NPC collections on DriveThruRPG.
What did you think of this NPC? Did he make an appearance in your game session?