Tangible Tavern 5e Bundle

5 5e Adventures Ripe For A Tangible Tavern

If you aren’t familiar with our Tangible Taverns line, this series of PDFs is dedicated to bringing life back to the local watering hole while making the GM’s job a little easier.

We help you bring the tavern to life with:

  • Detailed descriptions
  • Rumour and event tables
  • Tavern maps
  • Colourful and unique NPCs
  • Complete stat blocks (for Pathfinder and 5e compatible versions)

All of our taverns are designed to be slotted into just about any adventure, but this week we bring you a few specific 5e RPG adventures that can easily host a Tangible Tavern or two.

If you missed our list of PFRPG adventures ripe for a Tangible Tavern, you can find that here.


Tomb of Annihilation

Tomb of Annihilation coverThe newest Dungeons & Dragons 5th Edition campaign book is the best yet, in my opinion. The stakes are high, with the dread lich Acererak hijacking the power of the gods to prevent the resurrection of the fallen, as well as causing those who have previously been returned to life to rot away. What is he doing with this power? It remains to be seen (by the PCs), but he is a dread lich, so he probably isn’t using it to make snickerdoodles. In the midst of all this magical madness, once they have left the mostly safe confines of Port Nyanzaru, there will be a lot of jungle to trek through. A lot of jungle that our newest tangible tavern, The Hut, would fit into perfectly.

The Hut makes a great place in the middle of a hostile location where the PCs can catch their breath, eat some of Mama’s cajun inspired food, and make contact with some potential allies such as giant-hunting Tryx and her companion Astra, or the tracker Dexter.

Pick up Tangible Taverns: The Hut today.


 Storm King’s Thunder

Set in the Savage Frontier of the Forgotten Realms setting, Storm King’s Thunder has a lot of trackless forest to quest through. If the PCs aren’t all druids or rangers, they’ll likely think that each tree looks like the previous one, and may become bored. Should this happen, The Hidden Oak is perfect. A tavern formed in and under a massive tree, it can be placed anywhere that a Dungeon Master might need it. Being filled with misfit forest denizens, the PCs can make some contacts, possibly receive information or even assistance from the mysterious sage Crescenzo, and leave with full bellies and slightly improved abilities from Beatrice’s magical food. When the fight against the giants gets too intense, don’t be afraid to put your feet up for an evening or two.

Pick up Tangible Taverns: The Hidden Oak today.


Tales from the Yawning Portal

While this selection is interesting, being a collection of smaller dungeon-based adventures rather than a longer campaign, there’s still room for a tangible tavern in there, right in the first adventure in the book, The Sunless Citadel. The town of Oakhurst, lightly detailed in the adventure, has a tavern, The Ol’ Boar Inn, which has almost no details provided. I would do away with the poor Ol’ Boar completely and let the PCs have a little fun and a good meal at The Bull & The Bear. Not only can they pick up on the local rumours, have a drink, chatter with the regulars, and flirt with one of the three tavern employees detailed, after they return in victory from the titular dungeon, they can spend some of that hard earned swag on soft (or hard) company on the tavern’s upper floor.

Pick up Tangible Taverns: The Bull & The Bear today.


Hoard of the Dragon Queen

While the first 5th Edition adventure, Hoard of the Dragon Queen has a few issues in presentation such as references to rules that didn’t make it into the final game, and missing map tags, it’s still a solid adventure that pits a party of PCs against lots of the iconic reptiles. The adventure keeps a pretty steady pace, but it does make a stop in the city of Baldur’s Gate (as an aside, I would totally make the time to run the excellent Murder in Baldur’s Gate adventure while there). Baldur’s Gate is a large cosmopolitan trading hub, and as such is a great fit for three of our offerings: The Delectable Dragonfly, Simon’s Dinner Theatre, and The Angelic Imp.

As a female-identifying persons only establishment, The Delectable Dragonfly is a good place for DMs to place information that they want their male characters to work to get, or it’s just a great place for the right people to get some finger sandwiches along with the lay of the land.

The Angelic Imp, on the other hand, is open to everyone, and could lead to an interesting meal or a night of clandestine meetings. Either way, everyone wins!

Finally, Simon’s Dinner Theatre offers something that adventurers get far too infrequently: a night out where they get to watch the action rather than be a part of it. Unless something goes wrong…

Pick up Tangible Taverns: The Delectable Dragonfly, Tangible Taverns: Simon’s Dinner Theatre and Tangible Taverns: Trio of Taverns today.


Princes of the Apocalypse

Princes of the Apocalypse provides a pretty good set up for DMs that want to run their players through a dungeon heavy sandbox filled with elemental themed cultists. It also has Red Larch, a well detailed settlement included in the book. While you might want to include a tangible tavern in the town, I would actually just use the provided Swinging Sword Inn; however, I would have the proprietor, Kaylessa Irkell tell them about Blackberry Bill’s, a tavern located between Amphail and Goldenfields, where they can rest and possibly get further information about the goings-on around it. Blackberry Bill could also possibly be enlisted in the fight against the elemental cults if the going is getting a bit too tough.

Once again, you can pick up Tangible Taverns: Trio of Taverns today.


If you like the idea of using Tangible Taverns, you can collect them all in the Tangible Taverns Bundle.

Tangible Tavern 5e Bundle

Have you used a Tangible Tavern in one of your adventures? Share your story below!

flawed rose

Flawed Foe: Jago Sudsworth

Some NPCs make excellent allies, others are debilitating nemeses, but some are just sad. In this series of posts we bring you Flawed Foes.  These NPCs may once have held great potential, alas, their flaws have created substantial hurdles.  Don’t let that stop you from enjoying some good old role-playing fun though!


“You think your beauty is cherished by all that behold it, but it is merely a sweet lie held on the lips of a world that cares nothing for you.”

In his youth Jago was often called handsome. His square jaw, deep brown eyes and flawless skin made him the object of desire for many of the girls about town. When Jago smiled, it was as if the room lit up. His muscular stature, earned from moving heavy goods and otherwise helping with the family business – a small import shop – further enhanced his appeal. Despite his status as a commoner, many of the noble girls in town took notice of the good looking young man.

Jago Sudsworth

©Rick Hershey, Empty Room Studios, 2017

Jago enjoyed the attention, and the affection.  By the time he neared the end of adolescence Jago had numerous lovers, and had caught the eye of the very wealthy and notable Tillie Anne Sharperre.

Tillie, an attractive young woman of noble breeding, was the epitome of a lady in public, but she was also an emotional rollercoaster behind closed doors.  While Tillie was often passionate and adventurous during the secret moments she found with Jago, she was also prone to jealousy. Tillie demanded that if she and Jago were to continue, she be the only woman in his life. While Jago balked at the request initially, he quickly realized Tillie meant more to him than any of the other women. He called things off with his other lovers and assured Tillie his feeling for her were pure and true.

Tillie’s parents had promised her to a nobleman in town who was slightly older than the bride-to-be. She was disinterested in the relationship, but knew it was her duty to follow through. Tillie convinced herself that even after the union she would be able to continue her relationship with her beloved Jago, and he promised her the same.

As spring flowers began to bloom the wedding day drew closer; Tillie and Jago did what they could to find time together, while keeping their relationship a secret. Three nights before the wedding, Tillie and Jago met for what they believed to be the last time before the wedding. After a passionate kiss goodbye, and promising to visit Jago as soon as she could get away, Tillie set off, unaware it would be the last time she would see the handsome face of the man she loved.

Tillie’s future husband had begun to suspect something was amiss with the young girl and, determined not to be made a fool of, had hired someone to follow her.  When news came of her lover, he was furious. The nobleman hired thugs to ensure the relationship ended. The brutes cornered Jago in an alley and beat him, punching and kicking him, and even slashing his face until he was barely conscious. They told him if he loved his parents, he’d never see Tillie again.

It took some time for Jago to recover. He convinced everyone he was the victim of a mugging and had no idea who the attackers were. While the family business was successful, neither he nor his parents had enough funds to procure the services of a magical healer, and the attack left Jago horribly disfigured. Where he once caught the eye of many a fair maiden for his picturesque features, they now did their best to avert their curious gazes from his scarred and misshapen face.

Despite the warning, Jago was desperate to see Tillie.  His mind raced with the possibilities of her state – was she happy in her new marriage? Was her husband kind to her? Did she know of what happened to him? He convinced himself he could stay far enough away from her that no one would notice his presence.

Once Jago was well enough to travel about the city on his own, he set off to see Tillie. He was concerned about the welfare of his parents, but his love for the young woman was strong. He positioned himself in an alley that looked out at a busy street and here he waited for his beloved to pass by.  Even those who didn’t give the alley a wide berth paid him no notice, as he hid in the shadows deep in the alley with a large cloak wrapped around him for warmth, the hood pulled low over his face.

After some time the fetching young lass moved down the adjacent street. Jago heard her laughing and his heart leapt with joy, but he also became nervous. Was there anything she wanted to say to him? Did she miss him? Was she as happy as she sounded? Had her marriage caused her to forget him?

Jago hadn’t even realized his feet were moving until he had stepped out of the alley. His hood fell back over his shoulders and he came face to face with the love of his life, who was accompanied by a friend and two servants. He wanted to reach for her, despite all the reasons not to, when she recoiled, a look of terror upon her face. Heartbroken, Jago fled immediately, consumed with the knowledge that the beautiful Tillie Anne, his lady love, found his disfigured face repulsive.

Jago ran. He was hardly even aware of his actions as he returned to his home and hastily packed a few belongings. To this day he can only vaguely recall stealing the horse from the stable in a nearby inn, his appearance startling the stable boy into a corner and leaving him so speechless he couldn’t even bring himself to call for help. Jago rode the stallion into the night, and set off again the next morning. For days he travelled, blind to where he was going, knowing only that he must escape the small town and distance himself from the woman who now viewed him as a monster. Jago, heartbroken and betrayed, swore to himself he would never love again.

It never occurred to him in his haste to depart his home, to distance himself from the look upon his beloved’s face, that Tillie was not repulsed by him, but terrified of a figure emerging from the alley, surprised at Jago’s presence, and astounded at what had been done to him. It never crossed his mind after that brief moment that she still loved him and that her heart broke each day over their last encounter.

When Jago eventually stopped in a town he had never before seen, he found a shop selling masks. Here, his hood pulled low, he petitioned the shop keeper to fashion him a custom face mask, one that would ensure no one ever looked upon his face again.

Every year as the first spring flowers bloom, Jago’s heart breaks at the memory of Tillie and what they once shared, but he continues to move forward, desperate to put his memory of her, of their love, of the way she looked at him that final day, behind him. For years he has travelled the lands, targeting wealthy nobles with brutal acts of reprisal. It is hard to say for certain which bothers him more: those truly in love or those together for social status, but both become the victims of the masked man who leaves one or both of lovers broken, disfigured, or dead in the hopes it will bring him some solace for what he lost so many years ago.

 

 


You can find more unique NPCs in our Tangible Taverns and 5e NPC collections on DriveThruRPG.

Open Game License


What did you think of this NPC? Did he make an appearance in your game session? 

Dinovember 2017

For those who haven’t heard about Dinovember: welcome! We wrote a blog post last year that can bring you up to speed, and I encourage you to check it out. For those who followed our dinoescapades last year, welcome back! We’ve been doing this for a few years now and the dinosaurs have done everything from smearing cupcakes on the cupboards to colouring on the fridge to playing with the shaving cream in the bathroom. The kids have found them building outside, hijacking a ride to school, and having music concerts. Book forts, colouring pages, cereal across the floor – they’ve all been done at least once, maybe twice.

As Halloween approached this year, I started to hear the dreaded word murmured from the corners of the house : “Dinovember.”

Almost as scary as the house on down the road with the carnival decorations and the clown hiding behind the red balloons with a bowl of candy, the word made my chest tighten. My mind searched frantically for answers. I wondered if it was too late to take a month long vacation (or send the dinosaurs on one).

dinovember mummy

After hearing at length from the rugrats that they hoped the dinosaurs wouldn’t eat their candy *again,* I had to come up with something new.

Don’t get me wrong, I love how exciting and magical Dinovember is.

I do.

And I started the whole thing in our house.

But the thing is, I didn’t expect (foolishly) that it would be such a hit. I didn’t think through the part where I would have to come up with 30 things each year for the dinosaurs to do. Or that the kids would remember just about every single thing the dinosaurs did, shaking their heads disappointingly at any repeat shenanigans. (It really is only fair I warn you, just in case you were thinking of introducing it into your household.)

So just as the pressure of Halloween costumes begin to wane, the anxiety of dinocreativity begins to rear its ugly giant reptilian head in our house.

dinovember pumpkin snowman

One of my favourites so far this year, I fear this make-shift snowman may have been part of an elaborate snow dance done by the dinosaurs as it snowed 24 hours later.

There have already been the moments of panic where I wonder what to do tonight, and sometimes I wish I could take the same tactic as some do with elf on a shelf (no way is that creepy creature coming into our house on the heels of Dinovember).

But I digress. Dinovember is happening.

It’s in full swing.

And the dinoventures abound!

Here are just a few of the things the dinosaurs have been up to this month:

Dinovember tea party

Rugrat #1 wasn’t the biggest fan of this, but Rugrat #2 enjoyed it, and Rugrat #3 loved it so much she insisted on napping with these lovely ladies, their tea set, and the table (while chanting “Tea Par-tay!” right up until she fell asleep).

 

Counting with Cheerios during Dinovember

The rugrats enjoyed the early morning snack created by this dinosaur game. The game, not so much, but it is a bit too easy for most of them (though these poor dinosaurs struggled).

 

dinosaur nests for dinovember

The rugrats, in unison, declared this “awesome.” I liked that it was super easy (and in fact done after everyone woke up, in a tiny seldom seen corner of our second kitchen).

 

castle home for dinovember

Desperate for their own place to call home, the ground-bound dinos set off on their own adventure, far from the picture perfect bird town houses. This was the biggest hit with Rugrat #3 who has exiled the dinosaurs and minis alike in favour of her ponies.

 

After last night’s hard session of castle building and takeover, the dinosaurs elected to try something a little more relaxing.

 

 

Sick of their meat and plant-based diets, the dinosaurs decided to plant a candy garden. The rugrats were sad to see the dinosaurs had stolen their candy for this fruitless project.

 

The dinos went wild with the erasable marker, colouring all over photos and the windows. The rugrats were not pleased.

 

While the two of the rugrats enjoyed a sleepover at Nana’s, the dinosaurs went went with a movie marathon – complete with snacks galore!

 

The kids thought the dinosaurs did nothing… then we found this.

 

 

 

“Yep, that’s what they did.” – Rugrat#2   Well, that’s a late night mess… and a lot of caffeine.  

So tell us, have you participated in Dinovember?

Do you know anyone who has?

If you are looking for more inspiration than our posts offer, there is tons of material out there. (Dinovember has quite the following!)

What’s your favourite one of our dinoshenanigans?

Tell us! We’d love to know. Some of our favorites haven’t been such a hit with the kids. (But man did I enjoy colouring all over the fridge and watching the kids clean that up so the dinosaurs didn’t get in trouble!)  Some of our random/last minute adventures are beloved by all the rugrats. It can be hard to tell what’s going to be a success and what will be an eye roll. So chime in! Let us know what you love!

Adventures In Wonderland (1-4)

Last October our family started this fun series of children’s adventures. We had an ESL student we had hosted some time ago visiting for a few days, and it seemed like a great activity we could all enjoy.  We shared a review of Adventures in Wonderland #1: Chasing the White Rabbit at that time, and the kids loved it. So much so Kelly ran the second adventure the same night with only a quick scan of the PDF before playing. The third was played the next day.

Then a long time passed. Our former student returned to Japan. The kids begged and begged to find out what happened to the white rabbit. We played another fun kids adventure. And eventually a new chapter in the AIW series came out.

With Rugrat #3 old enough to not be napping, but young enough she can’t quite grasp everything that’s going on, we set her up as Kelly’s animal companion. She sat on Kelly’s lap, rolling her own set of dice randomly and chiming in to repeat what people said.

“Perfect summer day.”

Chasing the White Rabbit

Adventures in Wonderland #1

It had been a long time since we’d played, so we presented the rugrats with the idea of starting over. Rugrat #1 wasn’t too sure about it; he wanted to move on to the next part. We asked if he wanted a friend to come join us, and pointed out his friend might want to start at the beginning, and so it was agreed.

For those of you who aren’t familiar with the series, it starts like this: “On a lazy, do-nothing day the relaxed cloud-gazing of a group of young adventurers is interrupted by the mysterious appearance of a strange, teleporting white rabbit. What follows might be the oddest game of tag ever played, as the adventurers chase the white rabbit through a peculiar and colorful wood only to run afoul of an angry tree.”

This initial part is run much like a board game, introducing kids to their character sheets by way of skill challenges. Once players reach the end of the path they face off against the large tree, giving everyone a chance to test out their combat skills.

This first adventure is a great primer to games in general, not just roleplaying games. It gets the players used to rolling dice and moving their miniature across a board that is not unlike the board used to play Snakes and Ladders. Along the way, they will be introduced to Pathfinder RPG game terms, such as saving throw, attack roll, and skill check, as well as being introduced to the game’s central mechanic.

The rugrats remembered this from last time, and our 5-year-old barbarian grinned as he got the final blow (again).

When we finished this adventure, we asked the kids to summarize what happened.

Friend: “We landed on magic things.”

Rugrat #2: “I landed on a paw!”

Rugrat #1: “The tree picked up the rabbit.”

Down the Rabbit Hole

Adventures in Wonderland #2

“After chasing a white rabbit through the wood, a group of young adventurers find themselves falling down a peculiar rabbit hole! Can they puzzle their way out of the hole by feeding a hungry dictionary and playing the oddest game of peek-a-boo ever?”

Words for the Dictionary

Kelly and the kids were sucked in the rabbit hole and Rugrat #1’s friend looked a bit nervous. Then he asked if he could tie the rope in his inventory to an arrow, and attach that to the wall in case they started to fall. As written, there is no real threat here, but it was inspiring to see the problem-solving in action, so we had him roll it up. He looked so pleased when he succeeded.

And so we began the dictionary challenge. Friend recognized the weasel song the dictionary sings right away and bobbed his head along to the song. Rugrat #3 just continued to repeat what I said about the book.

Rugrat #3: “It flies out! It looks crazy.”

Rugrat #1, who loves to read, enjoyed this challenge immensely, and even Rugrat #2 confidently chimed in with a few words.

The part with the potion and the cake was a little more troublesome for the kids. Our rugrats have been lectured extensively to never consume anything that isn’t food and that we didn’t give them (there were a few too many cases of them chewing their nails, biting lego, and licking shopping cart handles). It took a bit of urging, and Kelly going first, for the kids to try the consumables, but in the end they did, and through the door they went, into the next adventure.

The second adventure is really fun and reinforces the idea that the players can use their imagination and their wits to overcome challenges. Clever players can likely make their way through this adventure never needing to roll dice. The module is also tame enough that even the most sensitive person will have no problem playing through it.

We don’t want to spoil all the surprises in this adventure, but once again we asked the kids for a summary of the journey so far.

Rugrat #1: “We met the diary!”

Friend: “We met the Peek-A-Boo!”

Rugrat #2: “We saw the book.”

 

The Dodo’s Race

Adventures in Wonderland #3

The third adventure has the players run the Dodo’s obstacle course. There are dragonflies, representing tally marks, following the characters around; anytime they were addressed, I had them respond by saying their names were all Mark. Rugrat #1 loves puns, and the idea of the dragonflies being called “Mark” was hilarious to him. When I said there were pictures of large dragonflies on the ground where they were meant to stand, and that their names were “Mark” as well, he looked amused.  When they started saying “Hey, I’m Mark” too, he broke into hysterics.

Honestly, this whole adventure had the kids in stitches once they figured out what was going on. At first the dodo’s strange way of speaking and constant misuse of words confused the kids, but once they figured it out, they just kept giggling.

Adventures in Wonderland #3: The Dodo’s Race has the PCs face off against some gelatinous blobs.  When we played the adventure the first time (in late 2016), Kelly made Jello jigglers; this time she opted for a bag of candy. The small pieces of coloured sugar stood in well for the opponents on the battle board, and the kids were able to eat them once the foe was defeated.  Needless to say, this was a hit with the kids.

By this point in the adventure path, the kids had the hang of some of the common RPG terminology and the dice, including which one was used for which purpose.

Kelly: “Roll your initiative.”

Rugrat #2: “Or your d20, whatever you want to call it!”

Rugrat #1 and his friend both wanted to heal Rugrat #2 when he got hurt. They started asking around the table who had the best heal and were super concerned, but thrilled they won the prize chest from the Dodo.

Friend: “Is the chest full of gummies?”

 

And this adventure’s summary?

Rugrat #1: “Hey, I’m Mark!”

Friend: “We wanted to eat jello. We saw jellyfish.”

The Dodo’s Race is another good installment in this series. It promotes team play, and reinforces that each character is going to have strengths and weaknesses, and that we work together to deal with situations as they arise. It also does a good job of giving the players choices. At no point are they forced to combat the various jellys, but they will make the subsequent tasks easier if they do. It’s a great mini-module for young players.

 

Message for the Duchess

Adventures in Wonderland #4This was new for the Rugrats, and for us, which brings us to the biggest disappointment of this series – it takes forever to be released. There is amazing art, fantastic maps, and a great story, but the huge gaps in release dates makes it difficult to keep the momentum going in any campaign, but especially one with kids.

The players made their way into the duchess’ home and eventually found their way to the ball pit where they were set upon by the snake-like baby mimics, who seemed to come out of nowhere.

Rugrat#2: “So it’s camouflaged in the balls?”

We rolled up initiative again, each time easier than the last as the kids were getting the hang of where to find the information. Rugrat #1 remained the best at adding the necessary numbers, but with a little encouragement, he gave his friend a chance to work on his own arithmetic helping out only when he or Rugrat #2 got stuck.

Friend: “I use snake attack! Snake attack! Oh wait, that’s sneak attack.”

We used the candies from the third adventure to represent the baby mimics, and once again, the kids were thrilled to defeat them. When the first one was destroyed (aka: eaten), the kids all chimed in saying it would be a great idea if each of them defeated a snake (and ate the corresponding candy). The thoughtfulness of that admittedly surprised Kelly and me who expected them to just fight over the candy. It also worked out really well that each child did take out their own snake, with a little help from Mama Witch who used a sleep hex on each of them. There was, of course, a bag of candy just in case the barbarian took out more than just his share.

We were running short on time at this point, so I truncated the search through some small tunnels and moved everyone along to the final encounter of the module (skipping the mirror ray encounter), which Rugrat #1 crushed due to his knowledge of the colours of the rainbow. The players then discovered the Duchess’ message around the neck of a cute stuffed bear. The bear is intended to be given to the characters as a reward, but the Duchess decided against giving it to them, since they opened her message without permission… whereupon the roguish friend decided to steal it from the narcoleptic woman, reasoning that it was okay because the game is just pretend. The party then moved on in the direction that the Duchess told them she saw the white rabbit move in, and the game ended.

A Message for the Duchess is a fun little mini-dungeon for new players to romp through. None of the challenges is too much for clever players.

What was your favorite part of the whole adventure?

Rugrat #2 & Friend: “Eating the gummies!”

Rugrat #3: “The bunny!”

Rugrat #1: “Hello, I’m Mark!”

I would highly recommend these adventures for new players. The way they gently increase the learning curve is excellent, acclimating the players to each mechanic as its introduced. On the whole, the only negative aspect of this mini campaign is that the modules are coming out slowly, and that the kids ask daily when the next one will be released.

What’s your favorite thing about playing Pathfinder?

Rugrat #2: “Being a character and all the stuff you can do, like sneaking!”

Rugrat #1: “The funny parts in the story, and the voices.”

 

Do you play any RPGs with kids in your life?

Have you checked out the Playground Adventures line of products before?

Let us know in the comments below!

 

 

inkwell and feather pen

October 2017 Reviews

In case you missed some of our products the first go around, or you’ve been sitting on the fence about them, we’ll compile the monthly reviews of our products into one blog post each month.

The full reviews can be found with the products (linked to in the product name), and in some cases, on the reviewer’s own blog (linked to the reviewers name).

Continue reading October 2017 Reviews

The Hut by Jess Door

Tangible Taverns: The Hut

This week Dire Rugrat Publishing released Tangible Taverns: The Hut (5e). This marks the first tavern released since October 2016 when The Hidden Oak came out, and we are pretty excited about it.

Wayfinder #15 coverThe Hut was initially created back in late 2015 for Wayfinder issue #15, which released in May 2016. Here it appeared set in the world of Golarion, with ties to Paizo’s Golarion canon. It was fun and flavourful, and only 1,500 words.

The Hut: A Tavern on the Sellarn River was like a taste tester.

At the time we had only created and released two taverns, The Bull and The Bear and Tuffy’s Good Time Palace. The Hut was quite different, and due to word count restrictions, was missing so much of what we put into our taverns. A rumour table gave the isolated refuge ties to the world, but there were no events ready for a GM to throw at her PCs, and while the proprietress of the establishment, a motherly figure who goes by “Mama”, had a write up, she was missing a stat block, and there were no “Faces at the Tavern.”

One of my favourite things about being included in the Wayfinder magazine was the art that accompanied my piece of writing. In honesty, I think it was partly this piece of art that stopped me from expanding the tavern sooner.

It was a Tangible Tavern in the making.

At the time The Hut was started, all of our taverns were created with black and white images. Being so small and new, we had no budget for art. The piece Jess Door created was inspired.

The Hut by Jess Door

Art by Jess Door

I didn’t see it until the magazine was published, and as I paged through the fan publication I held my breath.  It was the first time my RPG work had been published by anyone else, had been laid out by anyone else, and had been presented to a larger audience. It suddenly felt very real.

I grinned at Jess’ accompanying picture.  A few weeks later, when I held a printed copy of the magazine in my hand, I grinned again. The Hut felt alive, out there in the world.

Jess’ image of Mama welcoming new comers to the ramshackle refuge still makes me smile every time I see it, and I didn’t want to disappoint this cheerful proprietress by providing NPC patrons that weren’t as colourful as her.

For two years The Hut sat on the back burner, simmering like a pot of stew before the dinner hour approaches.

We thought of it on occasion, wondering what Mama might be up to, what troubles may have come her way, and who may have rested their weary head inside the walls of her dilapidated home.

We were busy with life, rugrats, gaming, and creating a products for some of our other lines. And so Mama and her tavern waited.

Yesterday the answers were revealed.

Tangible Taverns: The Hut (5e) cover

Mama had companions join her. The world around her began to form. Sure, the tavern remains tucked away, but it finally came to life.

Giant-slaying Tryx and her beloved animal companion stumbled on Mama and began to develop an attachment to the kind woman. Rolph, the luckiest dwarf one may ever met, awaits a new band of adventurers looking for assistance. And there’s Dexter… the capable ranger who has fallen for the oblivious caretaker.

Now available in full Tangible Tavern length, The Hut has been updated, NPCs have been added, 5e stat blocks created, and the world it is is set in has been modified, allowing it to easily be dropped into just about any campaign (including Wizards of the Coast’s Tomb of Annihilation!).  It also features a full page colour map, colour art for each NPC, and all the other Tangible Tavern features you have come to love.

Is PFRPG your thing?

If The Hut sounds great, but 5e isn’t your thing, let us know!
The smaller version of The Hut is available in Wayfinder, but if you’d like to see it in all its glory as a Tangible Tavern, let us know!

Did you try out Tangible Taverns: The Hut (5e)?

Let us know your thoughts! Write a review, sound off below, or drop us a line.

And if you haven’t picked up our other taverns yet, you can find them in this discounted bundle pack, available for PFRPG and 5e!

Tangible Tavern 5e Bundle