The Dagger of all Daggers

Our interest in writing RPG products stems from our love of playing RPGs. One of my favorite campaigns, and certainly our most epic one, is Way of the Wicked. Written by Gary McBride of Fire Mountain Games, this adventure path allows the PCs to be anything but good. (Specifically, it actually recommends they all be lawful evil.)

The Bull & The Bear coverSome years ago, we ran through this campaign, taking the time to explore the cities more than the adventure path may have intended, which is where the Bull and the Bear was born. The PCs began amassing a reasonable collection of taverns, some of which have been published by us since.

We enjoyed dropping a fair few 3rd party products into this PFRPG campaign, including the 101 New Skill Uses by Rite Publishing and Legendary VIII: Evil by Sam Hing and published by Purple Duck Games.

It was in the latter we pulled Black Spider – a magical weapon (and a then some). Though intended for use by the BBEG, it was allowed in our evil solo campaign. (I should note here this product received a poor review and indeed has some glaring oversights.)

This blade was legendary in the course of the campaign. One moment I still clearly remember was when many of the party had fallen, with only the rogue (myself) and our anti-paladin remaining. Both of us were near the death. The righteous paladin still stood before us, and with the blade knocked from my hand, and my companion drawing her last breath, I was sure we were done for. Then this diminutive construct unleashed its fury upon the virtuous knight, scuttle across the floor before actually puncturing through his calf (hello double nat 20!). Perhaps it stole a bit of the thunder from the characters, but it earned this weapon much favor from its master.

Very recently we decided to revisit a version of Way of the Wicked: an alternate reality with some minor and some glaring differences. All of the PCs are rogues. The valiant Mitrans in the country are unknowingly demon worshippers (those pesky demons and their deception filled long game!). Our PCs did not start in prison (which made sense, but if you haven’t played WotW as intended, give at least the first module a go – it’s amazing!).

Some things have stayed the same, and one such similarity is the presence of Black Spider. With the switch to 5th Edition as the framework (as well as some of those glaring oversights), we’ve had to adapt the blade. Here is our modified version below. Again, a big shout out to Purple Duck Games for creating an amazing (and overpowered!) collection of weapons, as well creating one of my favorite weapons to date.


BLACK SPIDER

Weapon (dagger), legendary (requires attunement by a creature that meets all the listed requirements)

Requirements. A creature that wishes to attune itself to Black Spider must meet the following criteria.

  • Any evil alignment.
  • Proficiency in Dexterity (Stealth) checks.
  • Sneak Attack feature.

Black Spider grows in power with the creature it is attuned to. When a creature attunes itself to Black Spider, it gains all of the benefits listed for a creature of its current level.

  • When you reach 2nd level, Black Spider gains a +1 bonus to attack and damage. The dagger maintains a telepathic bond with you, and regularly urges you to commit acts of violence.
  • When you reach 4th level, Black Spider can animate itself and act independently from you. When it animates, the barbs lining the blade twist and act as spidery legs. Black Spider maintains its telepathic bond with you and follows your instructions, unless it can cause more carnage by doing something else. Black Spider’s starting statistics are below.
  • When you reach 6th level, the telepathic bond between you and Black Spider allows you to see and hear everything occurring within 60 feet of the dagger as an action. This effect can be ended as a bonus action. While using this feature, you have disadvantage on ability checks, saving throws, and attack rolls until the start of your first turn after ending the effect.
  • When you reach 8th level, Black Spider can urge you to overcome certain conditions. If you fail a saving throw and become charmed, frightened, paralyzed, or stunned, you can use your reaction to reroll the saving throw. If a condition allows a new save to overcome it at the end of each of your turns, you have advantage on it. If you are unconscious, Black Spider can use a bonus action to deal 1 hit point of piercing damage to wake you. Black Spider Enhancement: Armor Class increases by +1 (natural armor), Hit Points increase by 7 (3d4), Dexterity increases by 2 (add +1 to Armor Class,stealth skill, and Stab action to hit and damage), Challenge increases to 2 (450 XP), Sneak Attack damage increases to 14 (4d6), Multiattack action is added adding one additional attack per round. Black Spider’s CR 2 version is below for your convenience.
  • When you reach 10th level, Black Spider’s bonus to attack and damage increases to +2. Black Spider Enhancement: Stab action to hit and damage increase by +1.
  • When you reach 12th level, attacks made with Black Spider score a critical hit on a roll of 19 or 20. Black Spider Enhancement: Hit points increase by 7 (3d4), Challenge increases to 3 (700 XP), Sneak Attack damage increases to 21 (6d6).
  • When you reach 14th level, when you make a sneak attack against a creature, you can gain half of the sneak attack damage as temporary hit points. Once this feature has been used, it can’t be used again until you have finished a short or long rest.
  • When you reach 16th level, if you have surprise when you make your first attack with Black Spider in an encounter, you deal maximum damage. Black Spider Enhancement: Hit Points increase by 7 (3d4), Challenge increases to 4 (1,100 XP), Sneak attack damage increases to 28 (8d6)
  • When you reach 18th level, Black Spider’s bonus to attack and damage increases to +3. Black Spider Enhancement: Stab action to hit and damage increase by +1
  • When you reach 20th level, if you are hidden from your target when you hit it with Black Spider, it must succeed at a Constitution saving throw with a DC equal to 8 plus your Dexterity modifier plus your proficiency bonus or die. Once you have used this feature, you must finish a long rest before you can use it again. Black Spider Enhancement: Proficiency bonus increases by +1 (affecting skills, and Stab action to hit), Hit Points increase by 7 (3d4), Dexterity increases by 2 (adding +1 to AC, Stealth skill, Stab action to hit and damage), Sneak Attack damage increases to 35 (10d6), Black Spider can make three attacks per turn with Multiattack.

Black Spider is both greedy and jealous. You have disadvantage if you make a melee attack with a weapon that is not Black Spider. This penalty does not apply if your attack is made with a weapon in your other hand when you are fighting with two weapons.

 

 

 


What’s the most memorable weapon you’ve used in your game?

June 2019 Reviews

In case you missed some of our products the first go around, or you’ve been sitting on the fence about them, we’ll compile the monthly reviews of our products into one blog post each month. The full reviews can be found with the products (linked to in the product name), and in some cases, on the reviewer’s own blog (linked to the reviewers name). Continue reading June 2019 Reviews
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May 2019 Reviews

In case you missed some of our products the first go around, or you’ve been sitting on the fence about them, we’ll compile the monthly reviews of our products into one blog post each month. The full reviews can be found with the products (linked to in the product name), and in some cases, on the reviewer’s own blog (linked to the reviewers name). Continue reading May 2019 Reviews

Open Origins: Royston and Petunia Hamperstand

Sometimes an NPC’s story begins long before they are born. The fate of these characters can be traced back to the decisions of their parents, characters who, while interesting, are unlikely to ever meet the PCs, and as such, their tale goes unnoticed and untold along with hundreds of others about the places the PCs explore.

Our Open Origins series focuses on these bit characters and gives some history and context to some of our NPCs.


Royston and Petunia were a match made by the gods. Dedicated to the intense study of magic, the pair of halflings were undefeatable by just about any foe that crossed their path. Petunia had begun her studies early in life and excelled quickly. When she met Royston the two maintained a friendly feud for a time, but eventually admitted their feelings for each other. Their love was intense and pure, as strong as their combined forces against those that would move against them.

Petunia was kind-hearted and generous, no matter how powerful she became. At her insistence, the pair helped those in need, and always came to the aid of the rulers of the kingdom in which they resided. They quickly developed a reputation for charity and Petunia especially was beloved by the smallfolk. After some years together Petunia became with child, and their son was born some time later. Little Billet Hamperstand with his brown ringlets and chubby face was celebrated by everyone in the kingdom, and Petunia and Royston had never been happier.

When Billet was a toddler the city was attacked by a band of orcs that had been growing restless in the nearby mountains. Officials, as well as Petunia and Royston, had been keeping an eye on them, but they had seemed disorganized and scattered. The sudden organized attack had been impossible to predict. 

The pair rushed to assist the city, hiding Billet in a nearby home with some trusted acolytes before proceeding to the hilltop where they would have the best vantage to fend off the opposition. They had almost reached their destination when Petunia heard a squeal from Billet. She pivoted on her heel, realizing her young child had followed her into danger. Unbeknownst to the residents, the orcs were a distraction meant to allow an assassin inside the walls of the city.

Petunia’s eyes met her sons only for a second before the assassin upon her. The unsuspecting halfling was no match for the silent stalker, and right there in front of Billet, she perished. It was quick, too quick even for Petunia to see the horror that crossed her toddler’s face, too quick to see her son faint or her husband attack her killer. A single wound to the throat.

Royston, also hearing his son, had turned and seen the whole thing. He and the nearby guards quickly dispatched the assassin. Alas, despite Royston’s best efforts, and those of the local healer, his beloved Petunia could not be revived. 

Royston was devastated, but he gathered Billet, and prepared himself for a life without his beloved wife.

Consumed with Petunia’s death, Royston poured much of his energy into furthering his own magical ability and determining who sent the assassin after his wife. What remained was focused on his son Billet in whom he instilled the idea that the boy was destined for greatness, and that he was to follow in the footsteps of his parents. 

Royston became increasingly powerful, eventually surpassing the skill of his late wife. Despite Petunia’s passion for assisting others, Royston turned his back on helpless citizens of nearby towns and others in need, determined no one else in his family would sacrifice their life in service to the weak and incapable. Instead, he and his son remained locked in their town, forever studying and researching.

Much to Royston’s frustration, Billet struggled with his studies and when the boy reached puberty, Royston sent his son to an arcane academy, where it was hoped he would finally excel in his magical studies. Billet despised the school and wrote to his father constantly begging he be allowed to return home, but Royston, for his part, had become even more obsessed with finding the identity of the individual who had his beloved wife killed, and so he refused his son’s requests.

After much magical investigation, Royston was confident his wife could be attributed to a seer assisting a powerful noble in gaining control of the land, and Royston set off to enact his revenge. While much of the intel the widower had gleaned was correct, he was not prepared for the seer to be Primula Flemarand, Petunia’s own sister and a fellow student from many years prior who had been most interested in Royston during their studies. Royston had spurned her advances due to his interest in Petunia (who was unaware of Primula’s interest).

Where Petunia was patient and caring, Primula was impulsive and selfish. Where Petunia was gentle and encouraging, Primula was forceful and demanding. The sisters were as different as night and day. Primula, ever second to her smarter, prettier and more charming older sister had been furious at the time and her anger for Royston and Petunia had festered and boiled to pure hatred in the years since.

Primula’s power had finally blossomed, and with her gift of foresight she knew breaking the bond between her sister and Royston would change the tides for her new employer; the fact that it allowed her to finally seek her revenge against the man who spurned her was mere icing on the cake.

And so, when Royston confronted the oracle who was responsible for setting the wheels of his wife’s death in motion, he was caught off guard by the familiar face. In that brief moment of hesitation, Primula gained the upper hand. Royston, quickly found himself underprepared for the battle and so he retreated to his tower, hoping to collect himself and attempt once more to avenge his wife.  

Primula, knowing such a thing was likely to happen, had already advised her employer, who sent agents to dispatch the wounded halfling, and so, inside his own home, the great and powerful Royston Hamperstand was slain.

From her crystal ball, Primula now watches over her nephew, ever curious to see what the young man will become.

Learn more about their son Billet Hamperstand, the humourless halfling in 5e NPCs: Flawed Foes.

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April 2019 Reviews

In case you missed some of our products the first go around, or you’ve been sitting on the fence about them, we’ll compile the monthly reviews of our products into one blog post each month.

The full reviews can be found with the products (linked to in the product name), and in some cases, on the reviewer’s own blog (linked to the reviewers name).

Continue reading April 2019 Reviews

Lost in a World of Kobolds

5e NPCs: Flawed Foes coverA big hello to our fans out there. We told you there were more products coming this year, and while that hasn’t been completely untrue (you can pick up our newest 5e NPC codex here), there haven’t been as many Dire Rugrat publications as we’d planned.

Why? Well, Kelly has been busy writing for Kobold Press!

If you haven’t checked out their Warlock magazines, what are you waiting for? Each issue of this bimonthly ‘zine contains three or four different articles, each matching the theme of the issue. You can check out a preview of Warlock 10: Magocracies here.

And if the Shadow Realm and creepy fey creatures are more your jam, why not pick up the Guide to the Shadow Realm? You can read Lou Ander’s write up of it here.

And finally, a mini adventure call Fowl Play has also been published.

There should be more coming from us soon, but in the meantime, you can find Kelly’s work over with Kobold Press.

So Many Pets, So Little Time

The Dire Rugrat Family Tails of Equestria Campaign, Part 1

Who’s Who in Equestria

Excitement was high in the Dire Rugrat household, Daddy Rugrat had read the Tales of Equestria rulebook, and all three rugrats, as well as Mummy Rugrat, were excited to make their PCs (pony characters) and start adventuring in Equestria. I went to the River Horse website, downloaded the PC sheets, one for each type of pony, and everyone set to work.
Rugrat 3 created Cup Cake, a riotously coloured unicorn with purple head and flanks, green legs, black eyes and horn, crimson tail, and I think a green mane. Cup Cake’s cutie mark is a diamond on a purple and green cake… maybe. It’s hard to be certain. Her chosen talent is the ability to create force fields, and her very appropriate quirk is a short attention span; her Element of Harmony is Magic, which has yet to have much effect on her…
Rugrat 2 created Thunder Gust, a pegasus with green body and blue mane and tail. His cutie mark is three clouds with lightning shooting out of them, and his Element of Harmony is Honesty.
Against my better judgment, Rugrat 1 was allowed to create a changeling (rules for changeling characters are in The Bestiary of Equestria [review forthcoming], which Rugrat 1 was expressly asked to not read…. but he did anyway, because children know it is better to beg forgiveness than ask permission…) named Shiftwing. Shiftwing chose laughter as his Element of Harmony, a fear of bees (just like his player) as his Quirk, and chose to upgrade his innate Morph Talent rather than selecting a second one. Rugrat 1 will be a rules lawyering powergamer in the future, I fear… but we will love him anyway.
Finally, Mummy Rugrat created Calm Heart, a light brown earth pony with darker brown mane and tail. Her Element of Harmony is Kindness, her cutie mark is a heart with two crossed band-aids set on it, and she selected Healing Touch as her Talent, and Messy as her Quirk.

A Day at the Market

The game started with the PCs at the weekend market. Calm Heart was looking for more bandages, Thunder Gust wanted some eggs, Shiftwing was searching for a solar powered lamp, and Cup Cake wanted toys. So many toys. While they were shopping, they came across a cute, but very rude bunny. The ponies interacted with the aggressive rodent in humorous fashion, until his pony, the famous pegasus Fluttershy, found them together. Realizing their obvious animal wrangling skills, and needing someone to take care of the Mane Six’s pets while they went off adventuring, she recruited them like a a shy, pony Gandalf asking Bilbo Baggins to give up his comfortable hobbit life. The PCs agreed of course, as there’d be no game otherwise, and they visited Fluttershy at her home outside the Everfree Forest.

Look at the cute little bunnies!

Everything Goes Wrong

At Fluttershy’s house, the PCs met the rest of the Mane Six, the most famous ponies in all of Equestria! And after a brief introduction to the Mane Pets, the Six were on their way.
It didn’t take long for everything to go wrong. The unruly pets, spurred by the very poorly named Angel Bunny, misbehaved. The PCs attempted to treat them to their favourite things, Cup Cake obsessively looked for the chocolate mice that she knew were the favourite of Twilight Sparkle’s owl, Owlowiscious, but Calm Heart stepped on Angel’s tail and set the foul tempered rodent off! He bounced through the house, riling up the already agitated pets. They smashed things, knocked over furniture, and finally escaped out the front door left open by Cup Cake in her fruitless search for chocolate mice.

Well, That Happened…

Sorting themselves out, the PCs realized the pets had escaped… in different directions into the ominous Everfree Forest. Deciding that the mess in Fluttershy’s house could wait, the PCs set off into the forest to effect a rescue. They started by following baby alligator tracks down the river which eventually led them to a small island. Flying above the island was a blue bird with a funny green feather frill, a mohawk! Pinkie Pie’s pet alligator, Gummy, had firmly chomped down on the frantic bird’s tail feathers, and wouldn’t let go. Thunder Gust and Shiftwing (morphed into pegasus form) flew up and attempted to remove the alligator from the bird, which they did, but their actions resulted in Gummy plummeting toward the ground (and near certain doom), until the distractable Cup Cake used her telekinesis to catch him.

Don’t Let the Cuteness Fool You!

Scary Monsters (and Diamond Dogs)

After rescuing Gummy, the PCs decided to follow the faint dog howls to a small hut, surrounded by variously sized holes in the ground. Applejack’s dog, Winona, was tied up in front of the structure, and she was upset about it. Using stealth and guile to approach Winona without her making any noise, the PCs managed to free her and made it nearly away before attracting the attention of something underground. Moving quietly, the PCs managed to avoid the diamond dogs who had taken Winona captive, though those greedy hounds may come into play again if the PCs don’t escape the Everfree Forest soon.
While following a smoke trail, the PCs ran into the mysterious rhyming zebra named Zecora! Zecora gave some cryptic advice and gave each pony a healing potion for their journey.
Continuing to follow the smoke, the PCs left the Everfree Forest and entered a craggy, rocky canyon with pits and holes in the canyon walls. From the canyon mouth, they could see Rainbow Dash’s turtle Tank! Tank’s helicopter backpack apparatus was broken and the poor turtle was helplessly caught on a stone spur. Thunder Gust flew toward the turtle and got him free, but drew the attention of a fearsome quarray eel in the process. A breathless scuffle with the quarray eel ensued, in which Calm Heart, as well as Thunder Gust were swallowed whole by the monster! Cup Cake and Shiftwing (morphed to look like Cup Cake) used their telekinesis to get their companions free, and the four narrowly escaped back into the Everfree Forest with Tank.

What Happens Next?

With three of the Mane Six’s pets rescued, who will the PCs attempt to find next? Will it be the wise owl Owlowiscious? The prissy pussycat Opalescence? Or naughty Angel Bunny herself? You will just have to wait until part 2 to find out!

Roleplaying is Magic!

A Review of Tails of Equestria, The My Little Pony Roleplaying Game

Somepony’s looking for trouble…

My Little Pony: Friendship is Magic has been a fixture in our household for some time. It’s one of the rare programs that appeals to all three rugrats, as well as, if we’re being completely honest, Mummy and Daddy Rugrat as well. I am going to go ahead and assume that whomever is reading this knows what MLP:FiM is, but I will say that it is certainly the richest piece of branded programming I can think of.
What we are looking at here, is Tails of Equestria – The Storytelling Game licensed by River Horse Ltd. and Published by Shinobi7 in the United States and Canada; let’s see if I think it is worth your family gaming time.

The Cutie Mark Chronicles

I want to start by mentioning that having a My Little Pony Roleplaying Game licensed for development by a third party is hilariously ironic. MLP is owned by Hasbro. The most popular RPG in the world, Dungeons & Dragons, is owned and developed by Wizards of the Coast. Which is a wholly owned subsidiary of Hasbro. Weird, right? Anyway… let’s move on.
The Tails of Equestria book is a slim 150 pages, with around 135 pages of content after you exclude the table of contents, index, ads, and dice charts. The text is written in a large enough font to make my aging eyes happy, and is presented in relatively simple language throughout to make it easier for younger players to grasp. The text is broken down into twelve numbered chapters, with an unnumbered adventure module, and an appendix.

Appleoosa’s Most Wanted

After a brief introductory chapter, chapters two to five, as well as chapters 8-11 are devoted to the creation, maintenance, and advancement of your PC (that’s pony character in this game). Why they planted the two chapters of game rules in the middle of the character rules, I couldn’t say, but I find it a bit irritating.
Chapter 2 – Creating Your Pony Character is short and provides an overview of the process which is detailed in the following chapters. Once you’ve read the rest of the book, Chapter 2 will suffice for most of a player’s PC building needs.
Chapter 3 – Pony Kinds details the three different types of Ponies one can choose from: earth ponies, unicorns, and pegasi. Earth ponies are physically stronger than the other two types, and they get an additional boost to tests that use their Body trait once per session. Unicorns are more innately magical than the other pony types and they start the game with telekinesis. Pegasi have wings and can fly. There is also a note in this chapter about Alicorns (unicorn / pegasi hybrids with the physicality of earth ponies), stating that they are not available as a player type, likely due to issues of game balance.

Just Another Day in Ponyville.

A Flurry of Emotions

Chapter 4 details the Elements of Harmony: Kindness, Generosity, Laughter, Loyalty, Honesty, and Magic. In Tails of Equestria the Elements are treated as alignment is in D&D. They don’t have rules implications, but each player chooses one for their PC which can help guide that player in how their pony deals with the challenges that crop up in the game. It’s nice and subtle, and honestly a lot easier to interpret than alignment is, in my opinion.
Chapter 5 details each pony’s traits, which are the equivalent of ability scores in other games. There are three traits: Body, Mind, and Charm. Each pony starts with a d6 rating in Charm, and can can assign a d4 and a d6 to the other two traits. Earth ponies upgrade their body trait by one step, so a starting earth pony can either choose to be very strong, or to be completely balanced.
Stamina is the equivalent to hit points in other games, and is determined by adding a PC’s Body and Mind traits together, so a starting PC has 10 Stamina (or 12 Stamina if they are an earth pony).

The Mane Attraction

We’ll jump to Chapter 8 to continue with the character rules. This chapter deals with Talents and Quirks. At the game start, each PC chooses a Talent, such as Healing Touch. Some Talents are available only to certain pony types. The book contains sixteen Talents, some of which, such as Creative Flair can be further focused.
Quirks on the other hand, give ponies a gameable drawback. Each PC has one at the game start, and when they come into play, they reduce the PC’s ability to complete the task at hand. The book has seventeen suggested quirks ranging from phobias, to being too silly, to MeMeMeMeMeMeMe!
Chapter 9 deals with pony naming conventions, cutie marks, and the pony’s look, all of which will ideally tie into each other and result in a memorable PC!

The Mane Six

A Friend in Deed

Returning to Chapter 6, we learn about Friendship. More specifically, the chapter is about Friendship Tokens.
Friendship Tokens can be used to re-roll failed tests, re-roll with a d20 rather than the listed trait die, or to auto succeed. Tokens can be granted from one PC to another, and while the text mentions that doing so might have some additional effect, it never codifies this. In my sessions, I formalized this by ruling that one Token granted to another PC allowed them to re-roll a failed test with a d20 (this costs two tokens if a PC spends them on themself), and two Tokens granted to another PC allowed an auto success on a test (this costs three Tokens if a PC spends them on themself).

Testing Testing 1, 2, 3

Chapter 7 contains the rest of the game rules. Tails of Equestria uses a die step system, increasing the die rolled by a step, from a d6 to a d8 for example, rather than adding a pile of modifiers a la D&D 3.5. The game has exploding dice (called Exploding Hoof, naturally); when a player rolls the maximum on a die, they get to then roll the next die type, and can do the same if they roll the maximum on that die, and when they have no more dice to roll, they select the most advantageous result and use that to resolve their task. In play, Tails of Equestria feels a lot like a simpler Savage Worlds.
A chapter on money and equipment follows, which is brief but informative; Tales of Equestria characters are capable all by themselves, they don’t focus on money and stuff.
The character rules are then rounded out with a chapter on leveling and advancement, which is a suitably straightforward affair. The last numbered chapter contains some player advice, as well as some really good advice on how to run a game like an episode of MLP:FiM.

Mmmystery on the Friendship Express

The included adventure module, The Pet Predicament, is nearly forty pages long, taking up a substantial portion of the book. It has the PCs take over the care and handling of the Mane Six’s pets while they are on a mission, to predictably disastrous results. With an experienced Gamemaster running it, the adventure is really neat, and ably shows how to move from more physically conflict-oriented games to one where solving problems and working together are paramount. There are sections of the adventure, however that are really light on information and boil down to telling the GM to let the players resolve the problems however feels right, which may be difficult to do for most new GMs…

Pinkie Pie imitating her sister Maud Pie. Just because.

Keep Calm and Flutter On

In a nutshell, Tails of Equestria is a great game. It provides a surprisingly simulationist rules framework in which a group of players can have a lot of fun solving problems and exploring the world, and their relationships to each other. It is also easy to read in an afternoon and have an adventure ready to play the next day. It is not perfect however.
I would love to have a chapter on the land of Equestria included; many licensed games also serve as an excellent resource about the lore of the IP (Dragon Age and The One Ring spring to mind). I would also like to see more information on campaign creation, as well as a more fleshed out adventure included. Finally, there are some typos and grammatical errors (Princess Cadance is referred to as Princess Cadence in every reference to her. I know it’s a weird spelling of the word cadence, but it’s the poor pony’s name for goodness sake!) Overall, I give the game 4 stars and am looking forward to reading the other books in the game line.

GM’s Day Sale

This special day pays tribute to the beloved co-creater of Dungeons & Dragons, Gary Gygax who died in 2008 and back in 2002, GM’s Day was born on this special day, thanks to EN World and its users.

If you are a DriveThruRPG fan, you’ll find that in order to celebrate, this online RPG store is hosting a sale.

Head on over to DriveThruRPG and pick up some gaming goodies for yourself, or your favorite GM!

Happy Gaming!

(https://gmsday.com/)