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June 2017 Reviews

In case you missed some of our products the first go around, or you’ve been sitting on the fence about them, we’ll compile the monthly reviews of our products into one blog post each month.

The full reviews can be found with the products (linked to in the product name), and in some cases, on the reviewer’s own blog (linked to the reviewers name).

You can find previous review round ups here.

Continue reading June 2017 Reviews

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May 2017 Reviews

In case you missed some of our products the first go around, or you’ve been sitting on the fence about them, we’ll compile the monthly reviews of our products into one blog post each month.

The full reviews can be found with the products (linked to in the product name), and in some cases, on the reviewer’s own blog (linked to the reviewers name).

Continue reading May 2017 Reviews

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April 2017 Reviews

In case you missed some of our products the first go around, or you’ve been sitting on the fence about them, we’ll compile the monthly reviews of our products into one blog post each month.

The full reviews can be found with the products (linked to in the product name), and in some cases, on the reviewer’s own blog (linked to the reviewers name).

Continue reading April 2017 Reviews

Rugrat #1's Electric Shocker Weapon

Weapons Galore by Rugrat #1!

There is a lot of variety in PFRPG weapons.  Like a lot.

Perhaps designers love them some weapons. Perhaps every PC needs a chance to have exactly the right weapon.  Or perhaps PFRPG just has so many darn rules and mechanics that it is inevitable there will be countless magical weapons. (I mean, there are seriously a lot of weapon properties.)

Regardless, one day Rugrat #1 walked up to me and handed me a stack of papers.

Here mum!  I thought you’d like these. You can use them for your game!

He had been sitting at the table for a little while, focused on his colouring, and unknown to me, whipping up a few weapons.  He loves to colour. We’ve even shared some of his RPG inspired art before.  Now, stats and such are not a lot of interest to him, but the ideas and art – that he was all over.

Rugrat #1’s Weapons

Dragflash
“This weapon can move at night time, and it scares people in their bed.”

 

“This is a fire type weapon.”

This is a ground type weapon. It makes the ground shake! There’s a huge earthquake!”

“This is another ground type weapon. It makes the ground shake, but not as much as the other one. It also helps you dig through the ground, and you can ask it to dig for you.”

 

fairy weapon by rugrat#1

“This is a fairy weapon. It’s really good at fighting goblins and ghouls. It has water and fire gems.”

“This water blast weapon blasts people with water, like 1000 water guns together! Like 13 water hoses!”

 

“This weapon scares people awake. It has ghost heads!”

 

Electric Shocker Weapon

 

“This is a steel weapon. It can freeze things in its tracks. It makes people wonder if they should keep going or just stare at it. If you don’t keep staring at this weapon it will attack you with shields and swords.”

If you have kids, how involved are they in gaming? Do they draw pictures about it?

Moar Goblins: Exploring the Pukwudgie

Gob·lin /ɡäblən/

noun

A mischievous, ugly, dwarflike creature of folklore.


Once upon a time, these creatures went by many other names.

Elf. Gnome. Imp. Orc. Brownie. Troll. Puck. Redcap. Ogre.

They were antagonists of myth and fable. The subject of cautionary tales parents would tell their children to encourage common sense and good behaviour. They were the face of humanity’s collective fear of the unknown. They were feared and respected.

Goblins’ folkloric qualities have been stripped away from them in the world’s oldest roleplaying game. The aspects that have made them mythic across the vast and varied tapestry of human culture have been stripped away and granted to other creatures, leaving the poor goblin a pathetic, sniveling servitor to creatures that carry the names that were once synonymous with goblin. First level adventurers kill these pathetic excuses for goblinkind by the score before moving on to bigger challenges. No one fears goblins anymore. No one respects them.

Moar Goblins

Dire Rugrat Publishing aims to change that with Moar Goblins, which features a sextet of goblinoids adapted from a variety of real-world cultures.

  • Grindylows – aquatic scavengers and terrors of the deep.
  • Gudro Bonga – sometimes benevolent creatures often mistaken for children.
  • Kallikantzaroi – weird, yule ruining goblins obsessed with the destruction of the World Tree.
  • Nacht Kabouters – red hat wearing mischief makers that travel by night.
  • Pukwudgies – forest dwellers with a kinship to hedgehogs.
  • Tokoloshe – vicious child stealers and vengeance takers.

With challenges ranging from ½ to 6, Moar Goblins will keep adventurers busy into the middle of their career, and hopefully rebuild some of the respect goblins have lost over the course of five editions.

Moar Goblins (A Mini Bestiary) was released on DriveThruRPG last week.  We love our blog readers, so we’re sharing a sample of one of the goblin variants below.


Pukwudgie

Pukwudgies reside in moderate climates, typically near wooded areas with fresh sources of water. If left to themselves, or occasionally gifted with offerings, pukwudgies refrain from interfering in the lives of those in the area.

pukwudgieGoblinoids. Pukwudgies were once friendly, helpful goblinoids, but their inability to share a language with and understand the ideals of those they attempted to befriend and aid resulted in many of their efforts backfiring. Over time, the creatures were viewed as a nuisance and, feeling unappreciated, the pukwudgies decided to torment those who tried to exclude them and treated them like inferior beings.

Growing Resentment. The less appreciated a pukwudgie feels, the more malicious it becomes. Harmful pranks, missing items and eventually disappearing children are not uncommon in areas with tribes of pukwudgies that believe they are mistreated by humanoids.

Skilled Hunters. Pukwudgies are capable hunters. Living off the land, they are adept at navigating the wilderness. They are also proficient with poison and often dress their arrows with it to take down those who dare trespass into their territory.

Magical Aptitude. Drawing on their bond with nature, pukwudgies have some facility with magic, including the ability to take on the form on a porcupine.


Two stat blocks accompany this variant in Moar Goblins, offering a lower level pukwudgie as well as the more capable pukwudgie shaman.

Pick up your copy of Moar Goblins today and, (bonus!) if you use this link you can pick it up for just $1.50! 

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March 2017 Reviews

In case you missed some of our products the first go around, or you’ve been sitting on the fence about them, we’ll compile the monthly reviews of our products into one blog post each month.

The full reviews can be found with the products (linked to in the product name), and in some cases, on the reviewer’s own blog (linked to the reviewers name).

Continue reading March 2017 Reviews

flawed rose

Flawed Foe: Glando the Pervasive

Some NPCs make excellent allies, others are debilitating nemeses, but some are just sad. In this series of posts we bring you Flawed Foes.  These NPCs may once have held great potential, alas, their flaws have created substantial hurdles.  Don’t let that stop you from enjoying some good old role-playing fun though!


Publisher's Choice Quality Stock Art ©Rick Hershey/Fat Goblin Games

Publisher’s Choice Quality Stock Art ©Rick Hershey/Fat Goblin Games (https://fatgoblingames.com/)

Glando the Pervasive was born to a charming catwoman and a hardworking catman.  The young catfolk adored his parents, who worked tirelessly to provide their son with a good life, and remained jubilantly positive no matter what hurdles came their way. While Glando was cheerful and generally well-mannered, others in the village found it difficult to trust him; there was something about the young catfolk that seemed shifty.

Over time Glando’s parents began to drift apart, and though they did their best to keep their son’s well-being first and foremost, a change was eventually needed; Glando’s father no longer agreed with the rules of his clan, and decided to leave the village, but his mother refused to give up the life she had built.   As he neared adulthood, Glando was forced to make a choice – leave with his father, or stay with his mother.

The young boy was devastated.  As it happened, a travelling show came through his village that night.  Several of the visitors were adept musicians, sporting various instruments including the lute.  Glando was mesmerised.  The music spoke to him and soothed him.

Overwhelmed with the decision before him, Glando returned home where he collected a few belongings and, in the first rays of dawn, hid himself in amongst the wagons of the travellers.  It was not until much later that day he was found and, after some pleading, was allowed to stay on with the musicians.  The group wasn’t sure if they could trust him and kept their small coin purses close, but they sympathized with the young Glando and his desire to be on the road, his heart full of melody.

Each evening the party would create beautiful music and occasionally they allowed Glando to try.  He was horrible, but he persevered.  His companions offered words of encouragement and attempted to teach him.

For months he travelled with the musicians, from town to town.  He assisted them with their packs and instruments, he helped draw crowds, and always he dreamed of being one of them, but he was never allowed to play with them for events.

Glando soon decided they were jealous of his ability to play the lute, and when the party left town the next morning he bid them farewell and ventured off on his own with the small pouch of coin he had been paid during his time with them.  The aspiring bard made his way to a local merchant who was selling a lute. The lute, he was told, belonged to a capable and magnificent musician who met his end performing in front of a great crowd well into old age – no doubt, it could bring him the same fortune and luck.  And so, with nary a coin left to his name, Glando renamed himself Glando the Pervasive and set forth to conquer the musical scene of every tavern he could find.

Alas, after a year on the road Glando the Pervasive has had difficulty securing any shows and is frequently booed off stage. Due to his squirrely nature, Glando has not even had much luck hiring himself out to adventurers or merchants to provide a helping hand.  He has begun to consider returning home to his village, but he isn’t sure what he will find if he does, and he fears neither of his parents will forgive him for abandoning them.

Glando stat block


You can find more unique NPCs in our Tangible Taverns and 5e NPC collections on DriveThruRPG.

Open Game License


What did you think of this NPC? Did he make an appearance in your game session? 

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February 2017 Reviews

In case you missed some of our products the first go around, or you’ve been sitting on the fence about them, we’ll compile the monthly reviews of our products into one blog post each month.

The full reviews can be found with the products (linked to in the product name), and in some cases, on the reviewer’s own blog (linked to the reviewers name).

Continue reading February 2017 Reviews

5 PFRPG Adventures Ripe For A Tangible Tavern

If you aren’t familiar with our Tangible Taverns line, this series of PDFs is dedicated to bringing life back to the local watering hole while making the GM’s job a little easier.

We help you bring the tavern to life with:

  • Detailed descriptions
  • Rumour and event tables
  • Tavern maps
  • Colourful and unique NPCs
  • Complete stat blocks (for Pathfinder and 5e compatible versions)

All of our taverns are designed to be slotted into just about any adventure, but this week we bring you a few specific Pathfinder RPG adventures that can easily host a Tangible Tavern or two.

Way of the Wicked Book Three: Tears of the Blessed 

tears of the blessed coverThis adventure, the third module of the Way of the Wicked adventure path by Fire Mountain Games, spends most of its page detailing the Vale of Valtaerna, but it begins travelling to the city of Ghastenhall. Some details are given about this city, the first one of a decent size the PCs have encountered since their escape from prison, but many are glossed over with the assumption being that the PCs get cracking on the Vale.   The city of Ghastenhall, which has a plethora of culture, is bound to be full of taverns, and just about any Tangible Tavern could be found in and around the city, but for us, it will always be home to The Bull & The Bear.  Yes, Tears of the Blessed was the beginning of our Tangible Taverns line.  During this long standing campaign the PCs set up shop in Ghastenhall and ended up purchasing a local tavern, which they used as their homebase, an excellent source of income, and a foothold to make inroads to eventual rulership.  Whether your PCs take it that far or not is up to them, but this tavern can easily be inserted in this adventure. In addition, with its obsession with the arts, Ghastenhall is the perfect location for a dinner theatre like Simon’s.  Give the PCs a break from their sinister plots with the antics of the colourful faces at this playhouse.

Pick up Tangible Taverns: The Bull & The Bear and Tangible Taverns: Simon’s Dinner Theatre today.

 


Kingmaker Book One: Stolen Land

king maker stolen land coverThe Kingmaker adventure path has PCs traipsing across vast swaths of untracked wilderness as they seek to build both their fortune and a kingdom. Stolen Land, the first book of the campaign, provides the PCs with a good home base in Oleg’s Trading Post, from which they can hexplore the virgin wilderness. But what happens if they don’t want to travel dozens of miles back to the Post after a run of bad luck? What happens if they get into a spot of trouble and just need a little R&R time to recover? Enter The Hidden Oak! This tavern, located in the bole of a massive tree in the heart of whatever forest you want to place it in, will give the PCs plenty of opportunity to unwind while interacting with the misfit forest denizens it houses, and gives them the chance to build relationships with powerful allies such as the tavern’s proprietor Beatrice, or with the mysterious sage Crescenzo. Plus, PCs can get a leg up on their next foray into the wood by eating some of the magically delicious food provided at the tavern!

Pick up Tangible Taverns: The Hidden Oak today.

 


Rise of the Runelords Book Two: The Skinsaw Murders

rise of the runelords coverThe PCs must make their way from the small town of Sandpoint to the coastal metropolis of Magnimar.  The route is doted with taverns and inns in such a manner that travellers can easily reach the next establishment after 8 hours of travel where they can rest up for the night and continue on the next morning.  Blackberry Bill’s is a small stone tavern that can easily be placed just about anywhere, but with his rugged nature and aptitude with a weapon, it stands to reason Bill, a former adventurer, can easily take care of any troubles that come his way, and make a few coins off his jam while doing it.  PCs are bound to enjoy the blackberry treats they can find in this eclectic tavern before continuing on with their travels.

Blackberry Bill’s is one of three taverns found in Tangible Taverns: Trio of Taverns.

 


Hell’s Rebels Book One: In Hell’s Bright Shadow

in hell's bright shadow coverHell’s Rebels is probably my favourite of Paizo’s recent adventure paths. In it, a group of PCs gets to build up the Resistance in the Chelish city of Kintargo, and possibly free it from the infernal clutches of the thrice damned House of Thrune! Who doesn’t dig poking their fingers into the eye of Golarion’s least lovable purveyors of devil worship? If you’re looking for a location to foment dissent against the system, look no further than The Delectable Dragonfly. This ladies (well, self identifying as female) only teahouse is a fantastic location to build an army, pick up and leave coded messages, or just get a nice cup of tea and finger sandwiches. The revolution starts today!

Pick up Tangible Taverns: The Delectable Dragonfly today.

 


Skull and Shackles Adventure Path

Skull_&_Shackles_logoWhen a big part of the premise of the adventure is for the PCs to explore the seas and ports of The Shackles, many taverns, inns, brothels, and other establishments are bound to be introduced.  Sometimes its easy to throw out a name and a brief description, but when the PCs will be sticking around a little longer, it’s a great time to drop in a Tangible Tavern.  If you are looking for a shifty tavern down near the docks, look no further than Tuffy’s Good Time Palace.  Worn out, tough, and laden down with a supply of pickled food and cheap beer, Tuffy makes the perfect host for fresh-of-the-boat pirates who haven’t seen the shore in days.  For those pirates who fancy themselves a cut-above-the-rest, let them head inland a bit and pay a visit to the Angelic Imp.  Well decorated and in demand with the well-to-do, this little tavern is the perfect place to drop a lot of coin on a good meal, and maybe conduct a discrete business deal.

A free sample version of The Angelic Imp is available, but for all the NPCs and a couple of stat blocks, look for Tangible Taverns: Trio of Taverns.  You can find Tangible Taverns: Tuffy’s Good Time Palace here.


If you like the idea of using Tangible Taverns, you can collect them all in the Tangible Taverns Bundle.

Dire Rugrat Publishing PFRPG bundle

Have you used a Tangible Tavern in one of your adventures? Share your story below!

Colourful goblins

Rugrat #1’s Great Goblin War

Goblins are a hot topic of conversation in our house right now.  Dire Rugrat Publishing is hard at work on a product that features this mischievous little creatures, and our little ones don’t miss a beat.  We’ve been talking about goblins in general, but also sharing some of the tales and legends of this usually evil little creatures.

Rugrat #1 was particularly interested in the story of the Benevolent goblin whose magical drinking horn was stolen by a traveller, and was eventually gifted to a king.

The other day I found Rugrat #1 hard at work on a picture. He loves to colour and is always drawing things: the solar system, pokemon, dinosaurs, whatever is on his mind. This particular day it was goblins.

When he was done, he presented it to me.

All the goblins are fighting. Whoever wins get to take over the town hall.

It was quickly evident Rugrat #1 hadn’t drawn typical goblins, so we talked about them.  Turns out his love of pokemon (and their various types and attacks) coupled with his new interest in goblins merged for something pretty cool.

The Great Goblin War as drawn by Rugrat#1

The goblins you see are different types.  There’s “Stoney” the stone type goblin, “Electry” the electric type, “Icey” the ice type, “Grasser” the grass type, “Flarey” the fire type, and finally… “Klanger” the king type. You can see their various “attacks” as they fire electricity, fire, etc at each other.

I asked for a bit of clarification.  Are they teams? Are they all fighting? Who is in charge now? (I was not naive enough to assume it was the king.)

Some work together.  The King and fire type work together.  The grass and ice work together.  All of the others work by themselves. The king types don’t always take over the place.  Right now the stone type is in charge.

I think he’s got the start of a pretty fun sounding adventure, but I think my favorite part to learn was this:

The ones that win usually have a team

He understands how important team work is.

Comment Below:

Have you had any fun goblin encounters? Ever used any goblin variations?

If you love goblins, or are hoping to give them a bit of a make-over in an upcoming game, keep an eye out in March.  Dire Rugrat Publishing has just the thing!