flawed rose

Flawed Foe: Glando the Pervasive

Some NPCs make excellent allies, others are debilitating nemeses, but some are just sad. In this series of posts we bring you Flawed Foes.  These NPCs may once have held great potential, alas, their flaws have created substantial hurdles.  Don’t let that stop you from enjoying some good old role-playing fun though!


Publisher's Choice Quality Stock Art ©Rick Hershey/Fat Goblin Games

Publisher’s Choice Quality Stock Art ©Rick Hershey/Fat Goblin Games (https://fatgoblingames.com/)

Glando the Pervasive was born to a charming catwoman and a hardworking catman.  The young catfolk adored his parents, who worked tirelessly to provide their son with a good life, and remained jubilantly positive no matter what hurdles came their way. While Glando was cheerful and generally well-mannered, others in the village found it difficult to trust him; there was something about the young catfolk that seemed shifty.

Over time Glando’s parents began to drift apart, and though they did their best to keep their son’s well-being first and foremost, a change was eventually needed; Glando’s father no longer agreed with the rules of his clan, and decided to leave the village, but his mother refused to give up the life she had built.   As he neared adulthood, Glando was forced to make a choice – leave with his father, or stay with his mother.

The young boy was devastated.  As it happened, a travelling show came through his village that night.  Several of the visitors were adept musicians, sporting various instruments including the lute.  Glando was mesmerised.  The music spoke to him and soothed him.

Overwhelmed with the decision before him, Glando returned home where he collected a few belongings and, in the first rays of dawn, hid himself in amongst the wagons of the travellers.  It was not until much later that day he was found and, after some pleading, was allowed to stay on with the musicians.  The group wasn’t sure if they could trust him and kept their small coin purses close, but they sympathized with the young Glando and his desire to be on the road, his heart full of melody.

Each evening the party would create beautiful music and occasionally they allowed Glando to try.  He was horrible, but he persevered.  His companions offered words of encouragement and attempted to teach him.

For months he travelled with the musicians, from town to town.  He assisted them with their packs and instruments, he helped draw crowds, and always he dreamed of being one of them, but he was never allowed to play with them for events.

Glando soon decided they were jealous of his ability to play the lute, and when the party left town the next morning he bid them farewell and ventured off on his own with the small pouch of coin he had been paid during his time with them.  The aspiring bard made his way to a local merchant who was selling a lute. The lute, he was told, belonged to a capable and magnificent musician who met his end performing in front of a great crowd well into old age – no doubt, it could bring him the same fortune and luck.  And so, with nary a coin left to his name, Glando renamed himself Glando the Pervasive and set forth to conquer the musical scene of every tavern he could find.

Alas, after a year on the road Glando the Pervasive has had difficulty securing any shows and is frequently booed off stage. Due to his squirrely nature, Glando has not even had much luck hiring himself out to adventurers or merchants to provide a helping hand.  He has begun to consider returning home to his village, but he isn’t sure what he will find if he does, and he fears neither of his parents will forgive him for abandoning them.

Glando stat block


You can find more unique NPCs in our Tangible Taverns and 5e NPC collections on DriveThruRPG.

Open Game License


What did you think of this NPC? Did he make an appearance in your game session? 

inkwell and feather pen

February 2017 Reviews

In case you missed some of our products the first go around, or you’ve been sitting on the fence about them, we’ll compile the monthly reviews of our products into one blog post each month.

The full reviews can be found with the products (linked to in the product name), and in some cases, on the reviewer’s own blog (linked to the reviewers name).

Continue reading February 2017 Reviews

5 PFRPG Adventures Ripe For A Tangible Tavern

If you aren’t familiar with our Tangible Taverns line, this series of PDFs is dedicated to bringing life back to the local watering hole while making the GM’s job a little easier.

We help you bring the tavern to life with:

  • Detailed descriptions
  • Rumour and event tables
  • Tavern maps
  • Colourful and unique NPCs
  • Complete stat blocks (for Pathfinder and 5e compatible versions)

All of our taverns are designed to be slotted into just about any adventure, but this week we bring you a few specific Pathfinder RPG adventures that can easily host a Tangible Tavern or two.

Way of the Wicked Book Three: Tears of the Blessed 

tears of the blessed coverThis adventure, the third module of the Way of the Wicked adventure path by Fire Mountain Games, spends most of its page detailing the Vale of Valtaerna, but it begins travelling to the city of Ghastenhall. Some details are given about this city, the first one of a decent size the PCs have encountered since their escape from prison, but many are glossed over with the assumption being that the PCs get cracking on the Vale.   The city of Ghastenhall, which has a plethora of culture, is bound to be full of taverns, and just about any Tangible Tavern could be found in and around the city, but for us, it will always be home to The Bull & The Bear.  Yes, Tears of the Blessed was the beginning of our Tangible Taverns line.  During this long standing campaign the PCs set up shop in Ghastenhall and ended up purchasing a local tavern, which they used as their homebase, an excellent source of income, and a foothold to make inroads to eventual rulership.  Whether your PCs take it that far or not is up to them, but this tavern can easily be inserted in this adventure. In addition, with its obsession with the arts, Ghastenhall is the perfect location for a dinner theatre like Simon’s.  Give the PCs a break from their sinister plots with the antics of the colourful faces at this playhouse.

Pick up Tangible Taverns: The Bull & The Bear and Tangible Taverns: Simon’s Dinner Theatre today.

 


Kingmaker Book One: Stolen Land

king maker stolen land coverThe Kingmaker adventure path has PCs traipsing across vast swaths of untracked wilderness as they seek to build both their fortune and a kingdom. Stolen Land, the first book of the campaign, provides the PCs with a good home base in Oleg’s Trading Post, from which they can hexplore the virgin wilderness. But what happens if they don’t want to travel dozens of miles back to the Post after a run of bad luck? What happens if they get into a spot of trouble and just need a little R&R time to recover? Enter The Hidden Oak! This tavern, located in the bole of a massive tree in the heart of whatever forest you want to place it in, will give the PCs plenty of opportunity to unwind while interacting with the misfit forest denizens it houses, and gives them the chance to build relationships with powerful allies such as the tavern’s proprietor Beatrice, or with the mysterious sage Crescenzo. Plus, PCs can get a leg up on their next foray into the wood by eating some of the magically delicious food provided at the tavern!

Pick up Tangible Taverns: The Hidden Oak today.

 


Rise of the Runelords Book Two: The Skinsaw Murders

rise of the runelords coverThe PCs must make their way from the small town of Sandpoint to the coastal metropolis of Magnimar.  The route is doted with taverns and inns in such a manner that travellers can easily reach the next establishment after 8 hours of travel where they can rest up for the night and continue on the next morning.  Blackberry Bill’s is a small stone tavern that can easily be placed just about anywhere, but with his rugged nature and aptitude with a weapon, it stands to reason Bill, a former adventurer, can easily take care of any troubles that come his way, and make a few coins off his jam while doing it.  PCs are bound to enjoy the blackberry treats they can find in this eclectic tavern before continuing on with their travels.

Blackberry Bill’s is one of three taverns found in Tangible Taverns: Trio of Taverns.

 


Hell’s Rebels Book One: In Hell’s Bright Shadow

in hell's bright shadow coverHell’s Rebels is probably my favourite of Paizo’s recent adventure paths. In it, a group of PCs gets to build up the Resistance in the Chelish city of Kintargo, and possibly free it from the infernal clutches of the thrice damned House of Thrune! Who doesn’t dig poking their fingers into the eye of Golarion’s least lovable purveyors of devil worship? If you’re looking for a location to foment dissent against the system, look no further than The Delectable Dragonfly. This ladies (well, self identifying as female) only teahouse is a fantastic location to build an army, pick up and leave coded messages, or just get a nice cup of tea and finger sandwiches. The revolution starts today!

Pick up Tangible Taverns: The Delectable Dragonfly today.

 


Skull and Shackles Adventure Path

Skull_&_Shackles_logoWhen a big part of the premise of the adventure is for the PCs to explore the seas and ports of The Shackles, many taverns, inns, brothels, and other establishments are bound to be introduced.  Sometimes its easy to throw out a name and a brief description, but when the PCs will be sticking around a little longer, it’s a great time to drop in a Tangible Tavern.  If you are looking for a shifty tavern down near the docks, look no further than Tuffy’s Good Time Palace.  Worn out, tough, and laden down with a supply of pickled food and cheap beer, Tuffy makes the perfect host for fresh-of-the-boat pirates who haven’t seen the shore in days.  For those pirates who fancy themselves a cut-above-the-rest, let them head inland a bit and pay a visit to the Angelic Imp.  Well decorated and in demand with the well-to-do, this little tavern is the perfect place to drop a lot of coin on a good meal, and maybe conduct a discrete business deal.

A free sample version of The Angelic Imp is available, but for all the NPCs and a couple of stat blocks, look for Tangible Taverns: Trio of Taverns.  You can find Tangible Taverns: Tuffy’s Good Time Palace here.


If you like the idea of using Tangible Taverns, you can collect them all in the Tangible Taverns Bundle.

Dire Rugrat Publishing PFRPG bundle

Have you used a Tangible Tavern in one of your adventures? Share your story below!

Colourful goblins

Rugrat #1’s Great Goblin War

Goblins are a hot topic of conversation in our house right now.  Dire Rugrat Publishing is hard at work on a product that features this mischievous little creatures, and our little ones don’t miss a beat.  We’ve been talking about goblins in general, but also sharing some of the tales and legends of this usually evil little creatures.

Rugrat #1 was particularly interested in the story of the Benevolent goblin whose magical drinking horn was stolen by a traveller, and was eventually gifted to a king.

The other day I found Rugrat #1 hard at work on a picture. He loves to colour and is always drawing things: the solar system, pokemon, dinosaurs, whatever is on his mind. This particular day it was goblins.

When he was done, he presented it to me.

All the goblins are fighting. Whoever wins get to take over the town hall.

It was quickly evident Rugrat #1 hadn’t drawn typical goblins, so we talked about them.  Turns out his love of pokemon (and their various types and attacks) coupled with his new interest in goblins merged for something pretty cool.

The Great Goblin War as drawn by Rugrat#1

The goblins you see are different types.  There’s “Stoney” the stone type goblin, “Electry” the electric type, “Icey” the ice type, “Grasser” the grass type, “Flarey” the fire type, and finally… “Klanger” the king type. You can see their various “attacks” as they fire electricity, fire, etc at each other.

I asked for a bit of clarification.  Are they teams? Are they all fighting? Who is in charge now? (I was not naive enough to assume it was the king.)

Some work together.  The King and fire type work together.  The grass and ice work together.  All of the others work by themselves. The king types don’t always take over the place.  Right now the stone type is in charge.

I think he’s got the start of a pretty fun sounding adventure, but I think my favorite part to learn was this:

The ones that win usually have a team

He understands how important team work is.

Comment Below:

Have you had any fun goblin encounters? Ever used any goblin variations?

If you love goblins, or are hoping to give them a bit of a make-over in an upcoming game, keep an eye out in March.  Dire Rugrat Publishing has just the thing!

flawed rose

Flawed Foe: Carbid Stouthall

Some NPCs make excellent allies, others are debilitating nemeses, but some are just sad. In this series of posts we bring you Flawed Foes.  These NPCs may once have held great potential, alas, their flaws have created substantial hurdles.  Don’t let that stop you from enjoying some good old role-playing fun though!


Carbid was once a champion warrior, idolized by both young and old.  Anytime the threat of danger presented itself, Carbid was at the front line, defending his clan with gusto.  Many an enemy was slain by his hand, and numerous tales spoke of his bravery.

Over mugs of ale around the warm fires his people would feast and afterward, might pull out cards or dice and play games.  Carbid enjoyed the games immensely, and was always happy to make a wager.  He quickly developed a gambling problem, and unfortunately, did not have enough skill to back it up.  Many a bet was won against the great hero until the clan agreed betting with Carbid, and ultimately taking his money and belongings, showed great disrespect to the warrior who had saved them so many times.

Carbid often tried to convince clan members to wager with him anyway, though they always refused, prompting him to spiral into a rage.  His fellows would take cover, waiting for the anger to subside, offering him food and drink and other means of placating him.

Publisher's Choice Quality Stock Art ©Rick Hershey/Fat Goblin Games

Publisher’s Choice Quality Stock Art ©Rick Hershey/Fat Goblin Games (https://fatgoblingames.com/)

One day Carbid was travelling with a few of his clansmen when they came to rest in a tavern a few days journey from their home. It was here he joined a game of cards, against the wishes of his fellows. The game started well enough, and Carbid, excited at the opportunity to gamble, continued to play hand after hand.  His opponent quickly turned the tables on him, taking all of Carbid’s valuables in two hands.  Certain he could get them back, Carbid begged for one more hand.  With nothing physical to offer, the stranger asked for a single favour.  Carbid hastily agreed. And lost. With nary a copper to his name, and a favour owed, the dwarf walked away, head low.

The next morning, he and his clansmen were set to return home when the stranger beckoned Carbid over and called in the favor.  He asked Carbid to travel east to a nearby lake, defeat the ogre that resides in a cave there, and return with the head.  Carbid was eager to return to his people, but he knew he had to stand by his promise. Enlisting the help of his fellows, Carbid set off.  The trip took several days, thought the creature was easy enough to locate and defeat.  The party returned triumphant a week after they had departed from the tavern.  The stranger was not there, but upon inquiring, Carbid was given a note of thanks.

A bit perplexed, Carbid disposed of the head and, with his allies, set off for home.  What they found was a grave sight; their clan hold had been burned and the residents slaughtered.  The stranger had set them up, eager to have the bravest warriors occupied while he lay waste to the settlement.

Carbid’s companions were furious. Carbid was devastated.

Now haunted by his actions, Carbid travels alone with inferior quality weapons, spending every copper he has on liquor in the hopes of drowning away his sorrows.  Carbid suffers from horrific nightmares, causing him to feel tired even after what most would consider to be a restful night’s sleep.

Carbid Stat Block


You can find more unique NPCs in our Tangible Taverns and 5e NPC collections on DriveThruRPG.

Open Game License


What did you think of this NPC? Did he make an appearance in your game session? 

January 2017 Reviews

In case you missed some of our products the first go around, or you’ve been sitting on the fence about them, we’ll compile the monthly reviews of our products into one blog post each month.

The full reviews can be found with the products (linked to in the product name), and in some cases, on the reviewer’s own blog (linked to the reviewers name).

Continue reading January 2017 Reviews

Freebie Friday: 5e NPC – Deloris Franz (Part Two)

Last week we gave you sneak peek at Deloris Franz, an antogonist from 5e NPCs: Bullies and Brutes.  We know detailed histories and motivations are awesome, but since Deloris is intended to be used in an RPG, stat blocks are handy too, right?

deloris-finalThat’s why this week we bring you her complete stat block.  If you are intrigued and think a few more unique NPCs could be benefical to you in your game, we entreat you to pick up the brand new release from Dire Rugrat Publishing. Continue reading Freebie Friday: 5e NPC – Deloris Franz (Part Two)

Freebie Friday: 5e NPC – Deloris Franz (Part One)

This coming Wednesday, January 18th, Dire Rugrat Publishing is releasing 5e NPCs: Bullies & Brutes.  With nearly 40 pages of unique stat blocks, write-ups, and colour art, there’s plenty of NPC goodness. While all of the characters in the book are a bully of some sort, some prefer brawn and others brain; challenges range from 1/2 to 15.

To tide you over until the big release, here’s a sneak peek: Continue reading Freebie Friday: 5e NPC – Deloris Franz (Part One)

inkwell and feather pen

December 2016 Reviews

In case you missed some of our products the first go around, or you’ve been sitting on the fence about them, we’ll compile the monthly reviews of our products into one blog post each month.

The full reviews can be found with the products (linked to in the product name), and in some cases, on the reviewer’s own blog (linked to the reviewers name).

Continue reading December 2016 Reviews

lights

Freebie Friday: Easy-Peasy Yule Lights

In 1895, U.S. President Grover Cleveland proudly sponsored the first electrically lit Christmas tree in the White House. It was a huge specimen, featuring more than a hundred multicolored lights. The first commercially produced Christmas tree lamps were manufactured in strings of multiples of eight sockets by the General Electric Co. of Harrison, New Jersey. Each socket took a miniature two-candela carbon-filament lamp.

From that point on, electrically illuminated Christmas trees, but only indoors, grew with mounting enthusiasm in the United States and elsewhere. San Diegoin 1904, Appleton, Wisconsin in 1909, and New York City in 1912 were the first recorded instances of the use of Christmas lights outside.

Over a period of time, strings of Christmas lights found their way into use in places other than Christmas trees. Soon, strings of lights adorned mantles and doorways inside homes, and ran along the rafters, roof lines, and porch railings of homes and businesses.

(Wikipedia)

Household Magic coverWhile we all love looking at the bright coloured lights once the job is done, I’m not sure anyone enjoys hanging them.  Inside you are tripping over decorations and fighting to get the string around the tree, outside it’s the ladders and the cold weather nipping at your fingers.  Either way there is the tangled strings, the burnt out bulbs, and the sheer frustration.  It got us daydreaming about possible answers, and with the recent release of Letters from the Flaming Crab: The Household Magic Catalog, the magical solution was right at our finger tips.

 

EASY PEASY YULE LIGHTS

Is the dreary dark weather of Yule time bringing you down? While warm fires and soft light brighten up the interior of your home, those dark evenings make the outdoors oppressive. Bring a little cheer to the outside of your abode with minimal effort. Our self stringing lights easily brighten up the exterior of any dwelling, and can be hung on a building, a tree, or a fence; the possibilities are limited only by your imagination.

Easy Peasy Yule Lights (Wondrous Item)

Aura faint transmutation; CL 3rd
Slot none; Price 1,500 gp; Weight 200 lbs.

DESCRIPTION

This 50 foot length of green silk rope is studded at 6 inch intervals with tiny silver bells. Upon command, the rope snakes forward, upward, downward, or in any other direction the user wishes, at 10 feet per round. The delicate silk rope can fasten itself securely to rough wood, nails, and other non-slick surfaces as its owner desires. It can unfasten itself and return in the same manner.

A length of easy-peasy yule lights can be commanded to light up for four hours. When lit, tiny globes of light form inside the bells and illuminate an area as a torch. The lights can appear as whatever colour or combination of colours the owner desires and can remain static or twinkle at varying speeds as desired.

The process of creating easy-peasy yule lights weakens the rope they are made of. If they are subjected to more than twenty pounds of weight the length of easy-peasy yule lights snaps and become non-functional.

CONSTRUCTION

Requirements Craft Wondrous Item, animate rope, dancing lights; Cost 750 gp

If you are looking for other fun household items for a magical world, check out the latest release from Flaming Crab Games.