If you aren’t familiar with our Tangible Taverns line, this series of PDFs is dedicated to bringing life back to the local watering hole while making the GM’s job a little easier.
We help you bring the tavern to life with:
- Detailed descriptions
- Rumour and event tables
- Tavern maps
- Colourful and unique NPCs
- Complete stat blocks (for Pathfinder and 5e compatible versions)
All of our taverns are designed to be slotted into just about any adventure, but this week we bring you a few specific Pathfinder RPG adventures that can easily host a Tangible Tavern or two.
This adventure, the third module of the Way of the Wicked adventure path by Fire Mountain Games, spends most of its page detailing the Vale of Valtaerna, but it begins travelling to the city of Ghastenhall. Some details are given about this city, the first one of a decent size the PCs have encountered since their escape from prison, but many are glossed over with the assumption being that the PCs get cracking on the Vale. The city of Ghastenhall, which has a plethora of culture, is bound to be full of taverns, and just about any Tangible Tavern could be found in and around the city, but for us, it will always be home to The Bull & The Bear. Yes, Tears of the Blessed was the beginning of our Tangible Taverns line. During this long standing campaign the PCs set up shop in Ghastenhall and ended up purchasing a local tavern, which they used as their homebase, an excellent source of income, and a foothold to make inroads to eventual rulership. Whether your PCs take it that far or not is up to them, but this tavern can easily be inserted in this adventure. In addition, with its obsession with the arts, Ghastenhall is the perfect location for a dinner theatre like Simon’s. Give the PCs a break from their sinister plots with the antics of the colourful faces at this playhouse.
Pick up Tangible Taverns: The Bull & The Bear and Tangible Taverns: Simon’s Dinner Theatre today.
The Kingmaker adventure path has PCs traipsing across vast swaths of untracked wilderness as they seek to build both their fortune and a kingdom. Stolen Land, the first book of the campaign, provides the PCs with a good home base in Oleg’s Trading Post, from which they can hexplore the virgin wilderness. But what happens if they don’t want to travel dozens of miles back to the Post after a run of bad luck? What happens if they get into a spot of trouble and just need a little R&R time to recover? Enter The Hidden Oak! This tavern, located in the bole of a massive tree in the heart of whatever forest you want to place it in, will give the PCs plenty of opportunity to unwind while interacting with the misfit forest denizens it houses, and gives them the chance to build relationships with powerful allies such as the tavern’s proprietor Beatrice, or with the mysterious sage Crescenzo. Plus, PCs can get a leg up on their next foray into the wood by eating some of the magically delicious food provided at the tavern!
Pick up Tangible Taverns: The Hidden Oak today.
The PCs must make their way from the small town of Sandpoint to the coastal metropolis of Magnimar. The route is doted with taverns and inns in such a manner that travellers can easily reach the next establishment after 8 hours of travel where they can rest up for the night and continue on the next morning. Blackberry Bill’s is a small stone tavern that can easily be placed just about anywhere, but with his rugged nature and aptitude with a weapon, it stands to reason Bill, a former adventurer, can easily take care of any troubles that come his way, and make a few coins off his jam while doing it. PCs are bound to enjoy the blackberry treats they can find in this eclectic tavern before continuing on with their travels.
Blackberry Bill’s is one of three taverns found in Tangible Taverns: Trio of Taverns.
Hell’s Rebels is probably my favourite of Paizo’s recent adventure paths. In it, a group of PCs gets to build up the Resistance in the Chelish city of Kintargo, and possibly free it from the infernal clutches of the thrice damned House of Thrune! Who doesn’t dig poking their fingers into the eye of Golarion’s least lovable purveyors of devil worship? If you’re looking for a location to foment dissent against the system, look no further than The Delectable Dragonfly. This ladies (well, self identifying as female) only teahouse is a fantastic location to build an army, pick up and leave coded messages, or just get a nice cup of tea and finger sandwiches. The revolution starts today!
Pick up Tangible Taverns: The Delectable Dragonfly today.
When a big part of the premise of the adventure is for the PCs to explore the seas and ports of The Shackles, many taverns, inns, brothels, and other establishments are bound to be introduced. Sometimes its easy to throw out a name and a brief description, but when the PCs will be sticking around a little longer, it’s a great time to drop in a Tangible Tavern. If you are looking for a shifty tavern down near the docks, look no further than Tuffy’s Good Time Palace. Worn out, tough, and laden down with a supply of pickled food and cheap beer, Tuffy makes the perfect host for fresh-of-the-boat pirates who haven’t seen the shore in days. For those pirates who fancy themselves a cut-above-the-rest, let them head inland a bit and pay a visit to the Angelic Imp. Well decorated and in demand with the well-to-do, this little tavern is the perfect place to drop a lot of coin on a good meal, and maybe conduct a discrete business deal.
A free sample version of The Angelic Imp is available, but for all the NPCs and a couple of stat blocks, look for Tangible Taverns: Trio of Taverns. You can find Tangible Taverns: Tuffy’s Good Time Palace here.
If you like the idea of using Tangible Taverns, you can collect them all in the Tangible Taverns Bundle.
Have you used a Tangible Tavern in one of your adventures? Share your story below!