Tavern Shots: Gumption

You are a rockin’ GM.

You’ve nailed the voices, the descriptions, and general atmosphere.

Or maybe you haven’t.

Or you want a little inspiration tonight because it’s been a long day.

Check out our tavern shots and get a quite glimpse through the window at life inside our taverns.

Today We Explore Gumption 

Where: Middle of Nowhere

Located far away from just about anything, this strange little homestead is a haven for weary travellers who manage to stumble upon it. Originally made viable by a druid, this oasis in now home to a halfling and two adopted human children who work the land and help out those who pass through. With no nearby neighbours, some of them are a little starved for attention, while others are leery of strangers. 

If your PCs are wandering the barren lands of the Wasted Waste, the demon ravaged landscapes near the Worldwound, or another seemingly endless uninhabitable terrain, break up their travels with a stay at Gumption. 

Who: Faces of the Tavern

Harbrum

A friendly halfling who has lived here almost his whole life, Harbrum is happy to give visitors a good meal and a safe place to sleep for the night. He works hard and believes others should do the same. He is also remarkably knowledgeable about waterfowl, especially ducks

Bill

A young, hardworking adolescent, Bill aspires to be a brave, kindhearted adventurer in his adult years. He is eager to learn from competent travellers, but wary of those who seem cruel or menacing. He would make an excellent apprentice, if someone could convince him to leave the farm. 

Magenta

A talkative young girl, Magenta is more than competent in the kitchen and has a special way with animals, especially “Buck” the resident horse. She is eager for any information from outside of the valley and could be considered something of a gossip. She seems to know everything that happens in and around Gumption. 

“Buck”

Lost and abandoned after his caravan was attacked by bandits, Stanley found himself wandering the barren land around the valley. By chance he was taken in by the dryad who made the valley what it is today, and he hasn’t strayed far since, doing all he can to care for the land and the people who reside there peacefully.  This majestic horse is more than what he seems, a secret he shares with only other one resident of the valley.

What: Stuff For Your Players to Explore

Each of our taverns includes a table of rumours and a table of events, giving you quick ideas to feed to your players. From animals in labour, corpses found nearby, and a kidnapped child there is something for every PC to show off their skills with.

In the short piece below, we introduce a mysterious traveller. Just what does he have in store for the caretakers of Gumption? And can your PCs arrive in time to stop him? 

Pick up your copy of Gumption today.


A Shot of Gumption

“What are you doing, boy?” asked Harbrum, lifting his straw hat to wipe his brow.

The horse just stared at him, refusing to move from the hay bale.

“It’s time to go inside,” he said, turning from the horse. “The other animals are settled in. Am I putting you in the barn for the night?”

The horse moved from the hay bale and blocked the man’s path.

The sun was low in the sky and Magenta had already let Harbrum know they had a visitor. He didn’t like leaving her or Bill with strangers for too long and was eager to get up to the main house and greet them. He was also getting hungry.

“Come on, Buck. We’re done for the day,” he said sighing and trying to move around the horse.

The horse blocked his path once more and neighed insistently.

Harbrum sighed.

“What do you want, Buck?” he asked, his usually cheerful demeanor starting to fade.

The horse moved to the hay bale once more.

“There’s plenty of hay in the barn,” said Harbrum distracted. “Come along. You can have some there.”

The two of them stared at each other for several moments before Harbrum threw his hands up in the air.

“I’m going inside, Buck,” he said. “We’ve got company, and we can put the hay in the barn tomorrow.”

The horse neighed in protest and moved to block Harbrum’s path once more.

“I’m going to talk to Magenta,” said Harbrum, frustrated. “Maybe she’ll know what to do with you.”

The horse moved slightly to one side, allowing the halfling to pass.

Harbrum made his way over to the main building and went in the side door. The savory smell of a well-seasoned stew met his nostrils and a smile spread across his face.

“Smells delicious!” he exclaimed to the young girl who was stirring a pot over the fire.

“Thanks, Harbrum,” she smiled, wiping her hands on her apron.

Harbrum took in the man sitting at one of the hand-crafted wooden tables. The stranger looked tired, dirty, and in need of a good meal.

“He hasn’t been any trouble?” he asked Magenta quietly while washing his hands in the basin of warm water she’d put out for him.

“No, no,” she assured him, taking a small spoonful of stew from the pot.

He nodded.

“Oh, Buck seems unhappy about something. I’m not sure what though. Refuses to go into the barn, but didn’t want me to come up here either,” Harbrum said almost absently. The good smells were already easing his mind.

Magenta frowned slightly.

“Okay, I’ll be back in a moment,” she said, disappearing through the same door he’d entered.

Harbrum made his way to the table and the man looked over at him.

“Must be the owner of this place,” he said gruffly, surveying the halfling.

“Just the caretaker,” he responded. “Dinner should be ready here shortly. You’ve already got a room for the night, have you?”

“Ay, I do,” he nodded.

Harbrum smiled at the man, and moved back toward the cooking area.

Something about the man was off-putting to him, but he wasn’t certain exactly what.

“I don’t like him,” said a young boy quietly as Harbrum stirred the pot of stew.

Bill, who had just come in from fetching a pail of water from the well, began to pull bowls off one of the shelves for the stew.

Harbrum nodded as the side door opened once more and Magenta reappeared.

“It’s going to rain,” she said, looking at Harbrum and Bill.

“Not tonight,” said Bill shaking his head.

“Put the hay in the barn,” replied Magenta softly, taking a bowl from him and filling it with stew. “Trust me.”

Harbrum sighed and, surveying the guest once more, nodded at Bill to follow him back outside.

Bill frowned, but followed hesitantly.

A small smirk crossed the face of the man at the table as the side door swung shut.

Place this tavern in your game with Tangible Taverns: Gumption.

Available now on DriveThruRPG.

an underground cavern

Halflings, Ghouls and Horses: oh my!

Okay, so we really got lost in a world of Kobolds.

On top of all of the settings, mini adventures and other products listed in that post, I’ve been hard at work with a few more great products for this really great producer of 5e content. There are a couple of them still in the works, and Kobold Press will have more about them soon.

Empire of the Ghouls

This really successfully Kickstarter vs. the undead wrapped up a little while ago, and if you were one of the 2,000+ backers who jumped aboard, shipments should be going out in April. It was a great pleasure to have a hand in this project and I cannot wait to see the whole thing come together.

The lead designer is Richard Green, and contributing designers include Chris Lockey, Dan Dillon, Jeff Lee, Jon Sawatsky, Mike Welham, and Wolfgang Baur. Plus me – Kelly Pawlik! The project editor is Meagan Maricle and she is incredible. If you didn’t take part in this Kickstarter, watch their website and pick up a copy once it is available. 

Complete KOBOLD Guide to Game Design, 2nd Edition

Because sometimes you want a break from settings and adventures, you can find my essay in this great resource.

Between these covers, you’ll find practical, thought-provoking essays on worldbuilding, creating magic systems, conflict, and compelling stories, what to expect when you work as a design professional, and much more. Conceptual chapters examine what game design is and how good design can create the best games. Concrete examples provide models to help you create well-rounded designs and exciting adventures.

More about these essays can be found on the Kobold Press website. 

Warlock 17: Halflings

If you prefer supplements you can use at your gaming table, check out Warlock 17: Halflings.

This handy little Warlock magazine details three branches of the halfling family tree. Scott Gable asked me to work on this one, and it also features work by Victoria Jaczko. 

Tangible Taverns: Gumption

With everything going on in the world right now, we’re sticking closer to home and trying to tie up some loose ends. If you’re like us, you might think the current state of things makes it the perfect time to settle in, stay home, and play some RPGs.

If that’s the case, we’ve got you covered with a new Tangible Tavern.

Located in the middle of no-where (which some say is the perfect place to be right now!), this tavern is a refuge for weary travellers. No, it isn’t the one in the middle of the woods under a tree, or a hut located on the river, this little farmstead is something new. And there’s a horse with a secret!

Stay tuned – it’s coming soon!