Earlier this year the Dire Rugrat team started thinking about goblins. The way we saw it, goblins are an often used enemy in role-playing games, but they have become typical; PCs know what to expect when they see them. We wanted to bring some life to these poor little creatures, really give them a chance to shine for their 15 minutes of fame, so to speak. What better way to do that than 18 unique goblins, reminiscent of our Bullies & Brutes collection with the common thread being, well, goblins. So many goblins.
As we set to work building a collection of goblin NPCs, we realized we wanted to do more than just add some unique abilities to the same old goblin stat block: we wanted to address the lack of variety. To be fair, unlike some systems, 5e makes it relatively easy to customize NPCs, but even still, goblins were goblins. And so we ended up creating Moar Goblins, a mini-bestiary featuring a sextet of goblinoids adapted from a variety of real-world cultures. Back when that came out last April, we shared details of the PDF, including a sneak peak of one of the goblin sub-races. The book received a great review (and 5 stars) from Endzeitgeist.
Beyond the basic builds, which all have at least one intriguing feature, it is undoubtedly the copious flavor and inspiring supplemental text that makes this pdf come into its own; it s also a big, big plus that this does not simply regurgitate the same tired creatures we have seen over x editions and instead opts to go for the uncommon and novel, drinking deep from the wellspring of more obscure myths and legends.
It also substantially delayed our progress on the NPC collection. The pesky little creatures seemed to be everywhere like gremlins in the gearworks of our lives.
Fittingly, perhaps, it wasn’t that one goblin was a problem, it was that there were so many.
But I digress.
After a lengthy delay, we have finally chipped our way through the biographies and stat blocks of 18 different goblins. There are over 35 pages of NPC content and while all of the characters in the book are a goblin of some sort, numerous racial variants, capabilities, motivations, and challenges (ranging from 1/2 to 12) mean your PCs will never look at goblins the same way again.
Some of my favorites include the capable psychic goblin twins, Nix & Zub, the ever-helpful gudro bonga Eakogs Clutternugget, and the tokoloshe traitor N’tambu. If you love a little demonic backstory with your goblins, look no further than Flubboks Hugemitt, but if complicated family dynics is your thing, you’ll want to check out Neeha and Vaishik – these gudro bonga have a few family matters to sort out, assuming the PCs don’t wipe them and their children out.
A lot of love went into these NPCs, so much so it saddens us a little bit that your band of adventurers may just want to wipe out these poor unfortaunete souls just because of their race. We hope you’ll consider checking out this colourful collection, and showing your PCs that goblins can be just as diverse as any longshanks. To that end, we present Eakogs Clutternugget, a sneak peak at the offerings inside 5e NPCs: Goblins! Goblins! Goblins!
“Trade! Trade! I have many goods for trade!”
A great many years ago there lived a goblin who desired little more than to assist weary travelers. Through chance, he had come to be in possession of a magical drinking horn that produced the most delicious beverage imaginable and sated even the most parched traveler. Atop a hill in what seemed like the middle of nowhere, the benevolent goblin resided. When a traveler stopped to rest his weary feet and called out for water, the goblin appeared, as if by magic.
Publisher’s Choice Quality Stock Art © Rick Hershey / Fat Goblin Games
Always dressed in a red cape, the goblin would provide drink to those in need. Most were incredibly grateful, and word spread of the benevolent goblin and his incredible beverage until one day a traveler came through not looking for aid, but for the horn itself. When the goblin produced the magical vessel the traveler snatched it and jumped upon his horse, riding off into the distance faster than the goblin could follow.
Heartbroken, devastated, and feeling betrayed by those he had assisted, the goblin retreated into his hidden hilltop home. His child, Eakogs, who had long watched his father’s good deeds was perplexed. What would possess someone to take something which did not belong to him? How could his family aid those in need now?
Travelers continued to arrive at the hilltop hoping for a respite from their difficult journey. With the drinking vessel stolen and the benevolent goblin’s spirit crushed, their hopes were dashed. Over time fewer and fewer people made their way to the valley hilltop and fewer still hoped for that magical beverage.
Tales of encounters with the benevolent goblin stopped being shared and he became something of a myth or legend that could no longer be substantiated. Many a time Eakogs asked his father if they could assist the travelers in another way, but the betrayed goblin bid his son stay inside the safety of their hidden hilltop home lest they lose any more than they already had.
For years Eakogs watched and puzzled over how he could restore his father’s spirit, and do his part for the world. When he came of age Eakogs set out, promising his father he would return with tales of generosity, both his own, and those of the beings he encountered. Secretly, Eakogs hoped he could also find the horn, but he feared raising his father’s hopes.
Eakogs began to roam the world, offering assistance to those in need. He quickly discovered that many beings were leery of goblins, while others were outright hostile. Still, Eakogs made peace with many a traveler, providing goods from his laden down pack and often going without if he stumbled on those less fortunate.
While he carries a weapon, Eakogs uses it for only for self-defence. He is furious if anyone attempts to steal from him, certain the world would be a better place if everyone shared and was kind to each other. Eakogs prefers to trade items rather than sell them, though he happily accommodates shopkeepers who have no need for the goods he carries and would prefer coin.
This strange but optimistic goblin continues to search for leads of his father’s missing horn, and would be eternally grateful to any adventurers who helped him locate it.